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How Fantastical Do You Like Your Fantasy World?
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<blockquote data-quote="DragonLancer" data-source="post: 9643828" data-attributes="member: 11868"><p>For many years, nay decades, my concept of the perfect D&D setting was Middle Earth. I'd point people to that and then the Peter Jackson films. Middle Earth with a few more monsters perhaps. I was always of the view that the best setting was very medieval with some fantastical elements. Cities and large kingdoms might have something fantastical, but in rural towns and villages people could go their entire lives or even a couple generations without seeing anything monstrous or supernatural. </p><p></p><p>That was my thing, and it's why I could never get into the magic as technology approach of something like Eberron. However, since the release of Arcane I have found myself inspired by that show and aspects of the League of Legends setting. That coloured my new homebrew setting I have written coming back to D&D with 2024 edition. My taste has changed to more fantastical but not still not magic as technology. People still have to grow crops, ride horses not griffons, airships / ironclads are seen but not overly common place...etc. I think it surprised my players this time around as they were not used to it from me, and has made the game better.</p><p></p><p>So these days I'd say still grounded but with more of a fantastical edge that I used to go with.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 9643828, member: 11868"] For many years, nay decades, my concept of the perfect D&D setting was Middle Earth. I'd point people to that and then the Peter Jackson films. Middle Earth with a few more monsters perhaps. I was always of the view that the best setting was very medieval with some fantastical elements. Cities and large kingdoms might have something fantastical, but in rural towns and villages people could go their entire lives or even a couple generations without seeing anything monstrous or supernatural. That was my thing, and it's why I could never get into the magic as technology approach of something like Eberron. However, since the release of Arcane I have found myself inspired by that show and aspects of the League of Legends setting. That coloured my new homebrew setting I have written coming back to D&D with 2024 edition. My taste has changed to more fantastical but not still not magic as technology. People still have to grow crops, ride horses not griffons, airships / ironclads are seen but not overly common place...etc. I think it surprised my players this time around as they were not used to it from me, and has made the game better. So these days I'd say still grounded but with more of a fantastical edge that I used to go with. [/QUOTE]
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