Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Fantastical Do You Like Your Fantasy World?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9644480" data-attributes="member: 4937"><p>I prefer the world to be both explainable and comprehensible. While I love weird, and for example think that Nitro Ferguson's idea of basing the gods of his world on 20th century pop stars is very cool, what is not cool is Nitro's desire to play "gotcha" with his players and keep them in a state of confusion. Real agency requires communicable knowledge and if your world is too numinous and weird such that knowledge isn't shareable and consequences predictable, if you are running a game that is cloud cuckoo land then you are just screwing with your players in order to stay fully in control of the game.</p><p></p><p>It's also a lot harder world building to make something truly weird and also have it work. You're likely to end up as shallow as you are weird. Which isn't to say that I like real world pastiche either, but it's a lot easier to take inspiration from the world and make something complex than it is to invent things whole cloth. For example, I like to blend two historical cultures and then spice it up with the fantastic to make something that feels unique, like pre-colonial India meets medieval Italy with heavy access to domesticated ice age megafauna. That gives me a lot to draw on while being unique enough that it won't be immediately obvious what my sources are. Age of Exploration France meets Luo culture of West Africa. Mongolian horde meets Aztec Empire. Ireland meets Japan while being ruled by semi-immortal alchemists. Iran blended with Holland. Republican Rome plus Edgar Allen Poe short stories as nation state. It's still easier that coming up with everything on my own. </p><p></p><p>I like magic to be complex but not arbitrary. There is a fine line to walk between magic as pure DM fiat and magic as technology. I don't like the former, but I also don't want the world of Disqworld or Eberron where it's just real world stuff done with magic.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9644480, member: 4937"] I prefer the world to be both explainable and comprehensible. While I love weird, and for example think that Nitro Ferguson's idea of basing the gods of his world on 20th century pop stars is very cool, what is not cool is Nitro's desire to play "gotcha" with his players and keep them in a state of confusion. Real agency requires communicable knowledge and if your world is too numinous and weird such that knowledge isn't shareable and consequences predictable, if you are running a game that is cloud cuckoo land then you are just screwing with your players in order to stay fully in control of the game. It's also a lot harder world building to make something truly weird and also have it work. You're likely to end up as shallow as you are weird. Which isn't to say that I like real world pastiche either, but it's a lot easier to take inspiration from the world and make something complex than it is to invent things whole cloth. For example, I like to blend two historical cultures and then spice it up with the fantastic to make something that feels unique, like pre-colonial India meets medieval Italy with heavy access to domesticated ice age megafauna. That gives me a lot to draw on while being unique enough that it won't be immediately obvious what my sources are. Age of Exploration France meets Luo culture of West Africa. Mongolian horde meets Aztec Empire. Ireland meets Japan while being ruled by semi-immortal alchemists. Iran blended with Holland. Republican Rome plus Edgar Allen Poe short stories as nation state. It's still easier that coming up with everything on my own. I like magic to be complex but not arbitrary. There is a fine line to walk between magic as pure DM fiat and magic as technology. I don't like the former, but I also don't want the world of Disqworld or Eberron where it's just real world stuff done with magic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Fantastical Do You Like Your Fantasy World?
Top