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How far are they going with Essentials
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<blockquote data-quote="Jhaelen" data-source="post: 5467152" data-attributes="member: 46713"><p>Yup. And one of the things I dislike about the new builds is the difference in complexity. In 'classic' 4e all classes and builds were about equal in complexity and probably even more important they followed the same pattern.</p><p></p><p>'Classic' 4e was the first edition I had a player who had never played anything but fighters in previously choose to play a wizard _and_ loving it.</p><p></p><p>Just like 'classic' 4e managed to give the impression that it's easy to DM it gave the impression that everyone could play every class or build and be successful at it.</p><p></p><p>Now the asymmetrical Essentials builds give the impression that 'beginners' or 'slow thinkers' or 'casual players' should stick to low-complexity builds like the slayer, while the high-complexity builds like the mage should be reserved for the 'pro's'.</p><p></p><p>And that's something I consider a bad thing.</p><p></p><p>I also dislike the presentation - boxes vs. hardcover books and changes to things that worked perfectly well in my game, like magic item rules and the elimination of rituals.</p><p></p><p>So, for me it's dire news. I will probably still buy a couple of new products but nowhere near as many as before Essentials.</p><p>E.g. I've bought the Monster Vault which is a good product but could have been a lot better if they had simply kept the format established in MM3.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5467152, member: 46713"] Yup. And one of the things I dislike about the new builds is the difference in complexity. In 'classic' 4e all classes and builds were about equal in complexity and probably even more important they followed the same pattern. 'Classic' 4e was the first edition I had a player who had never played anything but fighters in previously choose to play a wizard _and_ loving it. Just like 'classic' 4e managed to give the impression that it's easy to DM it gave the impression that everyone could play every class or build and be successful at it. Now the asymmetrical Essentials builds give the impression that 'beginners' or 'slow thinkers' or 'casual players' should stick to low-complexity builds like the slayer, while the high-complexity builds like the mage should be reserved for the 'pro's'. And that's something I consider a bad thing. I also dislike the presentation - boxes vs. hardcover books and changes to things that worked perfectly well in my game, like magic item rules and the elimination of rituals. So, for me it's dire news. I will probably still buy a couple of new products but nowhere near as many as before Essentials. E.g. I've bought the Monster Vault which is a good product but could have been a lot better if they had simply kept the format established in MM3. [/QUOTE]
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