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*Pathfinder & Starfinder
How far are they going with Essentials
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<blockquote data-quote="I'm A Banana" data-source="post: 5470630" data-attributes="member: 2067"><p>"No choice" isn't how I'd describe it. The Essentials classes I've been playing have a good amount of choice, thanks to the ability to swap out same-level powers. They let me build, for instance, a Pyromancer who has more than enough stuff to stick in his spellbook that is pure fire damage dakka, even though the Heroes books don't have a whole lot in the way of that directly.</p><p></p><p></p><p></p><p>Do you not have enough daily fighter powers to make the kind of fighter you want?</p><p></p><p></p><p></p><p>But you see how this is a problem when people want to play at different levels of complexity, yes? I am one of those players who rarely picked up wizards in previous editions because I do not like that level of complexity. Then 4e comes along and <em>everyone is a Vancian wizard</em>, and I am turned off by ALL the classes, because they are ALL too complex for me.</p><p></p><p>And then we have Essentials, and suddenly I have a lot more variety in complexity, and I love it.</p><p></p><p>And just because someone <em>actually likes</em> to play the Slayer over the PHB fighter, this doesn't remove the option for others to play the PHB fighter in the slightest. A broad selection of appeal is a good idea. If your fighter does not have enough daily powers, write some up and submit them to Dragon. I really don't think they'll reject more powers. I just think that perhaps 12 powers/level is <em>quite enough for meaningful options</em>. </p><p></p><p></p><p></p><p>Honestly, as someone who has played these classes, the mage is already a lot simpler than the PHB fighter for a lot of reasons.</p><p></p><p>But no one should be penalized for wanting to be simpler and more straightforward. In "classic" 4e, you essentially told those people who don't want to be 'pros' at pretending to be magical gumdrop elves to go get lost and play Diablo. That's not a great thing, from a business or D&D perspective.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5470630, member: 2067"] "No choice" isn't how I'd describe it. The Essentials classes I've been playing have a good amount of choice, thanks to the ability to swap out same-level powers. They let me build, for instance, a Pyromancer who has more than enough stuff to stick in his spellbook that is pure fire damage dakka, even though the Heroes books don't have a whole lot in the way of that directly. Do you not have enough daily fighter powers to make the kind of fighter you want? But you see how this is a problem when people want to play at different levels of complexity, yes? I am one of those players who rarely picked up wizards in previous editions because I do not like that level of complexity. Then 4e comes along and [I]everyone is a Vancian wizard[/I], and I am turned off by ALL the classes, because they are ALL too complex for me. And then we have Essentials, and suddenly I have a lot more variety in complexity, and I love it. And just because someone [I]actually likes[/I] to play the Slayer over the PHB fighter, this doesn't remove the option for others to play the PHB fighter in the slightest. A broad selection of appeal is a good idea. If your fighter does not have enough daily powers, write some up and submit them to Dragon. I really don't think they'll reject more powers. I just think that perhaps 12 powers/level is [I]quite enough for meaningful options[/I]. Honestly, as someone who has played these classes, the mage is already a lot simpler than the PHB fighter for a lot of reasons. But no one should be penalized for wanting to be simpler and more straightforward. In "classic" 4e, you essentially told those people who don't want to be 'pros' at pretending to be magical gumdrop elves to go get lost and play Diablo. That's not a great thing, from a business or D&D perspective. [/QUOTE]
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