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How far away can a person make perception checks?
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<blockquote data-quote="Mistwell" data-source="post: 7824933" data-attributes="member: 2525"><p>I wish you'd stop with the "style of play" part of this, because it's a dismissive tool that doesn't further discussion in this context. The way you're using it, it's like you're saying, "you can have any opinion you want, but if your opinion doesn't match the style of play I am specifying then it doesn't count. Only opinions which match the style of play are valid." There is no "style of play" at issue here, just opinions on how to decide on a specific scenario. You can disagree with my opinion, but my opinion is just as valid as yours for any style of play concerned with "how far can you see X." And if you disagree with that part - ask yourself what you hope to gain by continuing to frame this as a style of play issue rather than a simple difference of opinion? Is it going to inform or persuade anyone of anything, given you know now it's coming off as dismissive? </p><p></p><p>Yes, perception is a skill - and the skill doesn't cover "how far can I see X". If it did, we wouldn't be having this conversation. It's specifically for things ATTEMPTING TO NOT BE SEEN. In fact, as it's based on Wisdom (a mental statistic), I think it's actually a really bad measurement for the physical ability to see further than others. And if you're asking "can they identify X" then it's again not a good stat to use as Intelligence is usually used for identification of things. You might even say Investigation is a more appropriate skill, as you're putting together clues based on shape and how they're moving and the path they're taking to identify what kind of creature it might be. </p><p></p><p>As for luck for when they pass over uneven terrain - that's definitely a DM call. The DM determines the path the NPC chooses to take. And if they wanted to introduce luck into that path, the DM would be rolling some die, not the player rolling on a skill. Their skill result is not altering the path the NPC is taking. We're not talking quantum mechanics here where seeing it changes the course or speed.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7824933, member: 2525"] I wish you'd stop with the "style of play" part of this, because it's a dismissive tool that doesn't further discussion in this context. The way you're using it, it's like you're saying, "you can have any opinion you want, but if your opinion doesn't match the style of play I am specifying then it doesn't count. Only opinions which match the style of play are valid." There is no "style of play" at issue here, just opinions on how to decide on a specific scenario. You can disagree with my opinion, but my opinion is just as valid as yours for any style of play concerned with "how far can you see X." And if you disagree with that part - ask yourself what you hope to gain by continuing to frame this as a style of play issue rather than a simple difference of opinion? Is it going to inform or persuade anyone of anything, given you know now it's coming off as dismissive? Yes, perception is a skill - and the skill doesn't cover "how far can I see X". If it did, we wouldn't be having this conversation. It's specifically for things ATTEMPTING TO NOT BE SEEN. In fact, as it's based on Wisdom (a mental statistic), I think it's actually a really bad measurement for the physical ability to see further than others. And if you're asking "can they identify X" then it's again not a good stat to use as Intelligence is usually used for identification of things. You might even say Investigation is a more appropriate skill, as you're putting together clues based on shape and how they're moving and the path they're taking to identify what kind of creature it might be. As for luck for when they pass over uneven terrain - that's definitely a DM call. The DM determines the path the NPC chooses to take. And if they wanted to introduce luck into that path, the DM would be rolling some die, not the player rolling on a skill. Their skill result is not altering the path the NPC is taking. We're not talking quantum mechanics here where seeing it changes the course or speed. [/QUOTE]
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How far away can a person make perception checks?
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