Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How far can a Human see in Starlight?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 2751862" data-attributes="member: 20805"><p>Concrete distances would be a good thing, despite the humor gained by the Microsoft references <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Per the <a href="http://www.d20srd.org/srd/exploration.htm#visionAndLight" target="_blank">SRD on Light</a> Lowlight effectively doubles the distances given for both Bright and Shadowy Illumination. So an Elf with a candle has 10' of shadowy illumination...</p><p> Candles are pretty pointless aren't they?</p><p>IMHO there needs to be a finer gradient to the whole light/darkness deal. </p><p></p><p>I would rule that starlight is treated as shadowy illumination for those with Low Light vision, allowing vision up to the normal ranges based on terrain. Normal vision folks would mechanically be treated as if in full Darkness, but the description would include vague movements and outlines.</p><p></p><p>I would rule that Moonlight is treated as shadowy illumination for those with normal vision, allowing low light vision to treat is as daylight.</p><p></p><p> I would also increase the candles stats of 5' of bright and 5' of shadowy. Otherwise there the only point in carrying a cande is to display yourself.</p><p></p><p>Honestly the candles effect should also be based on the thickness of the darkness.. the darker it is, the more the candle works. I have been caving in absolute pitch black before, and to test whether we could if need be, we navigated back out with the light from a digital watch.. its amazing how much light that little LED provides when there is nothing else around.</p><p></p><p> Wandering off track, into Poster C territory...</p><p> Perhaps a finer gradient would look like:</p><p> Blinding Light, those without eye protection are blinded {magical only}</p><p> Bright Daylight, darkness effects are hindered, range decreases by 1/4 of normal.</p><p> Daylight, as RAW areas of light</p><p> Evening/Overcast, Gloom, provides +2 circumstance bonus to hide checks and is treated as Shadows for special abilities</p><p> Twilight/bright Starlight, provides 'shadowy illumination' or Gloom for those with Low-Light</p><p> NightBlack, Lowlight vision has shadowy illumination to 60'</p><p> Deep Black, as RAW areas of darkness</p><p> Pitch Black, illumination sources cast light 1/4 farther than normal.</p><p> Eldtrich Darkness, Light sources are hindered, range decreased by 1/4 normal {magical only}</p><p></p><p> Light/Dark spells could be altered so that they move the areas light up or down a stage or two.. or emulate torches/etc.</p><p> </p><p>Anyway...</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2751862, member: 20805"] Concrete distances would be a good thing, despite the humor gained by the Microsoft references :) Per the [URL=http://www.d20srd.org/srd/exploration.htm#visionAndLight]SRD on Light[/URL] Lowlight effectively doubles the distances given for both Bright and Shadowy Illumination. So an Elf with a candle has 10' of shadowy illumination... Candles are pretty pointless aren't they? IMHO there needs to be a finer gradient to the whole light/darkness deal. I would rule that starlight is treated as shadowy illumination for those with Low Light vision, allowing vision up to the normal ranges based on terrain. Normal vision folks would mechanically be treated as if in full Darkness, but the description would include vague movements and outlines. I would rule that Moonlight is treated as shadowy illumination for those with normal vision, allowing low light vision to treat is as daylight. I would also increase the candles stats of 5' of bright and 5' of shadowy. Otherwise there the only point in carrying a cande is to display yourself. Honestly the candles effect should also be based on the thickness of the darkness.. the darker it is, the more the candle works. I have been caving in absolute pitch black before, and to test whether we could if need be, we navigated back out with the light from a digital watch.. its amazing how much light that little LED provides when there is nothing else around. Wandering off track, into Poster C territory... Perhaps a finer gradient would look like: Blinding Light, those without eye protection are blinded {magical only} Bright Daylight, darkness effects are hindered, range decreases by 1/4 of normal. Daylight, as RAW areas of light Evening/Overcast, Gloom, provides +2 circumstance bonus to hide checks and is treated as Shadows for special abilities Twilight/bright Starlight, provides 'shadowy illumination' or Gloom for those with Low-Light NightBlack, Lowlight vision has shadowy illumination to 60' Deep Black, as RAW areas of darkness Pitch Black, illumination sources cast light 1/4 farther than normal. Eldtrich Darkness, Light sources are hindered, range decreased by 1/4 normal {magical only} Light/Dark spells could be altered so that they move the areas light up or down a stage or two.. or emulate torches/etc. Anyway... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How far can a Human see in Starlight?
Top