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How far can you climb per action?
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<blockquote data-quote="Harzel" data-source="post: 7888623" data-attributes="member: 6857506"><p>As for the # of checks:</p><p> - for the bonus action Step of the Wind, no extra check or anything since it burns a Ki point</p><p> - for the action Dash I'd be inclined to increase the DC a bit rather than require an extra check; if the result was between the lesser DC and the increased DC, she just wouldn't make it as far.</p><p></p><p>As for extra movement for rolling a nat 20 - first I don't treat 1s and 20s as special for ability checks. But in any case, I wouldn't grant the increased movement for a high result unless there were some sort of increased risk for a low result.</p><p></p><p>I've seen it suggested on occasion that maybe a PC should be able to <em>attempt </em>to go farther than a standard move since, unlike leaping to touch the moon, making an exceptional effort to move faster seems plausible. Your situation seems like a special case of that, but the player would need to make a choice to accept a greater risk of some kind in return for the possibility of more movement on success. And I'd really rather have this as an option worked out in advance that all the players know about so that everyone is clear that that is a possible choice, since RAW make it appear that it is not.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7888623, member: 6857506"] As for the # of checks: - for the bonus action Step of the Wind, no extra check or anything since it burns a Ki point - for the action Dash I'd be inclined to increase the DC a bit rather than require an extra check; if the result was between the lesser DC and the increased DC, she just wouldn't make it as far. As for extra movement for rolling a nat 20 - first I don't treat 1s and 20s as special for ability checks. But in any case, I wouldn't grant the increased movement for a high result unless there were some sort of increased risk for a low result. I've seen it suggested on occasion that maybe a PC should be able to [I]attempt [/I]to go farther than a standard move since, unlike leaping to touch the moon, making an exceptional effort to move faster seems plausible. Your situation seems like a special case of that, but the player would need to make a choice to accept a greater risk of some kind in return for the possibility of more movement on success. And I'd really rather have this as an option worked out in advance that all the players know about so that everyone is clear that that is a possible choice, since RAW make it appear that it is not. [/QUOTE]
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How far can you climb per action?
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