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How far can you nerf spellcasting and still consider it DnD5?
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<blockquote data-quote="evilives" data-source="post: 6557857" data-attributes="member: 6778369"><p>In addition to the previously mentioned Red Death setting, TSR also did a run of historical campaign sourcebooks for 2e (Vikings, Celts, Charlemagne) that drastically limited available spell schools. The Lankhmar setting somewhat limited spell selection and also cranked up spell casting times. </p><p></p><p>If you don't mind unwieldiness, you could try creating freaky requirements for each spell, like this: </p><p></p><p>All magic is created by the action of entities from elsewhere. These entities have personalities, needs, desires and so on. You have to get along with these things or they don’t do their thing. Magic is not electricity. Magic is relationships. </p><p></p><p>Finger of Death: When you cast this spell you call upon a spirit which hungers for the flesh. Unfortunately its incorporeal touch means death for any living thing. </p><p></p><p>Her price: On the longest night of the year she takes corporeal form and demands from you a bath in water perfumed with poppies and rare spices. The bath costs you a lost night of sleep (no long rest for you) and a lot of coin, but that’s not the kicker. The soap for her bath must be fashioned from the rendered fat of seven human infants whom you have smothered in their sleep with your own two hands. Fail to pay her price and any zombies that you have created by means of this spell immediately turn on you. Also, the spirit comes for you every night (you are targeted by a finger of death every time you take a long rest) until her price is met.</p></blockquote><p></p>
[QUOTE="evilives, post: 6557857, member: 6778369"] In addition to the previously mentioned Red Death setting, TSR also did a run of historical campaign sourcebooks for 2e (Vikings, Celts, Charlemagne) that drastically limited available spell schools. The Lankhmar setting somewhat limited spell selection and also cranked up spell casting times. If you don't mind unwieldiness, you could try creating freaky requirements for each spell, like this: All magic is created by the action of entities from elsewhere. These entities have personalities, needs, desires and so on. You have to get along with these things or they don’t do their thing. Magic is not electricity. Magic is relationships. Finger of Death: When you cast this spell you call upon a spirit which hungers for the flesh. Unfortunately its incorporeal touch means death for any living thing. Her price: On the longest night of the year she takes corporeal form and demands from you a bath in water perfumed with poppies and rare spices. The bath costs you a lost night of sleep (no long rest for you) and a lot of coin, but that’s not the kicker. The soap for her bath must be fashioned from the rendered fat of seven human infants whom you have smothered in their sleep with your own two hands. Fail to pay her price and any zombies that you have created by means of this spell immediately turn on you. Also, the spirit comes for you every night (you are targeted by a finger of death every time you take a long rest) until her price is met. [/QUOTE]
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How far can you nerf spellcasting and still consider it DnD5?
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