Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How far can you see at night?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Blow Leprechaun" data-source="post: 3581738" data-attributes="member: 52540"><p>The way I see it, you have to distinguish between "how far can you see?" and "how far can you see, usefully?"</p><p></p><p>You can see a long way - but how far can you see and still distinguish anything of note? On a moonless night, you can't really tell what anything is very much in front of you. A DM could do a number of things to alleviate this - maybe the world has five moons so it's never all that dark, but I wouldn't. Doing so reduces the benefit of playing a character with darkvision (or attacking your players in the middle of the night with a monster that has it).</p><p></p><p>It's like when the military with night-vision goggles raids a village in the middle of the night. You know someone's there, but you can't react to them as well as you could in daylight. Those are the dudes with darkvision. The rest of us are the villagers.</p><p></p><p>At night, you are not <em>actually</em> blind, but you are <em>functionally</em> blind - penalized while doing anything that requires sight (which is a lot of things, naturally).</p></blockquote><p></p>
[QUOTE="The Blow Leprechaun, post: 3581738, member: 52540"] The way I see it, you have to distinguish between "how far can you see?" and "how far can you see, usefully?" You can see a long way - but how far can you see and still distinguish anything of note? On a moonless night, you can't really tell what anything is very much in front of you. A DM could do a number of things to alleviate this - maybe the world has five moons so it's never all that dark, but I wouldn't. Doing so reduces the benefit of playing a character with darkvision (or attacking your players in the middle of the night with a monster that has it). It's like when the military with night-vision goggles raids a village in the middle of the night. You know someone's there, but you can't react to them as well as you could in daylight. Those are the dudes with darkvision. The rest of us are the villagers. At night, you are not [I]actually[/I] blind, but you are [I]functionally[/I] blind - penalized while doing anything that requires sight (which is a lot of things, naturally). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How far can you see at night?
Top