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*Pathfinder & Starfinder
How far can you see...or Where the @$&# did THAT shot come from?
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<blockquote data-quote="Kobold Stew" data-source="post: 2177500" data-attributes="member: 23484"><p>As Nak said, vision is two-way. But. </p><p></p><p>Assuming that the forest allows unfettered arrow flight of that distance, and ignoring the effects of magic...</p><p></p><p>in the real world, sniping in forests is really easy.</p><p></p><p>In the not-especially dense forests of the Pacific Northwest, for example, I have played a form of hide-and-seek with kids that is really sobering. The game goes like this. one person is "it" (in your example, the party). The other forty kids have a minute to hide, but MUST be physically looking at it (= your sniper). Now these are kids at summer camp, wearing reds and yellows, and decidedly non-forest colours, and, in a minute, they are for the most part invisible. It's job, without moving, is to find the hiders. Most are within 60 feet, and it can take a long time. </p><p></p><p>Now, the situation doesn't map exactly, of course. But even knowing the rough direction (the arrow is in my left arm, and so...) is not enough. </p><p></p><p>I'd say your archer has a great chance to get the first arrow off, and then gets great situational bonuses to spot checks in subsequent rounds. That is, if the party does not move. for, forests being what they are, if the party starts to hide, with any (unskilled) effort, they will foil the sniper pretty quick. So if they decide not to Spot but move 5' instead, the sniper's innate advantage is removed. </p><p></p><p>Magic, of course, changes everything. But I've been dumbstruck at an untrained individual's ability to stay out of sight at what D&D calls point blank range.</p><p></p><p>My 2cp.</p><p></p><p>Kobold Stew.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 2177500, member: 23484"] As Nak said, vision is two-way. But. Assuming that the forest allows unfettered arrow flight of that distance, and ignoring the effects of magic... in the real world, sniping in forests is really easy. In the not-especially dense forests of the Pacific Northwest, for example, I have played a form of hide-and-seek with kids that is really sobering. The game goes like this. one person is "it" (in your example, the party). The other forty kids have a minute to hide, but MUST be physically looking at it (= your sniper). Now these are kids at summer camp, wearing reds and yellows, and decidedly non-forest colours, and, in a minute, they are for the most part invisible. It's job, without moving, is to find the hiders. Most are within 60 feet, and it can take a long time. Now, the situation doesn't map exactly, of course. But even knowing the rough direction (the arrow is in my left arm, and so...) is not enough. I'd say your archer has a great chance to get the first arrow off, and then gets great situational bonuses to spot checks in subsequent rounds. That is, if the party does not move. for, forests being what they are, if the party starts to hide, with any (unskilled) effort, they will foil the sniper pretty quick. So if they decide not to Spot but move 5' instead, the sniper's innate advantage is removed. Magic, of course, changes everything. But I've been dumbstruck at an untrained individual's ability to stay out of sight at what D&D calls point blank range. My 2cp. Kobold Stew. [/QUOTE]
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