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How Far Could D&D Change--And STILL Be D&D?
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<blockquote data-quote="jgsugden" data-source="post: 8690443" data-attributes="member: 2629"><p>In reality: If WotC slaps the name of D&D on it, it is D&D. Period. That is how we got 4E.</p><p></p><p>Now, how much can it change and still feel like D&D? I think the change between 3.5 and 5E is about what you'd expect between editions. You could do more and still call it D&D, but I don't expect they will.</p><p></p><p>I'd expect to see them address some math (Sharpshooter/GWM, for example), introduce some new mechanics to address problem areas (like stealth, perhaps), and to modify some of the elements that do not work. I expect the next edition will presume miniatures as a default rather than making it an optional rule everyone uses. I think they'll be more sensitive in how they address 'races' and heritages. I expect they'll redesign a few classes to make them more distinct (sorcerer will no longer be 'charismatic wizard', for example). I think they'll design the system to be more digital friendly (with the design intended to be more compatible with a VTT, meaning that more elements will have specifications that work with the VTT). I believe they'll take another stab at making legendary creature mechanics so that they're more elegant, but preserve that 'solo fight' capability without the '1d20 ruins your day' risk. However, the next books they release are supposed to be 100% compatible with the existing 5E materials you've botught ... so I don't expect massive, massive changes.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8690443, member: 2629"] In reality: If WotC slaps the name of D&D on it, it is D&D. Period. That is how we got 4E. Now, how much can it change and still feel like D&D? I think the change between 3.5 and 5E is about what you'd expect between editions. You could do more and still call it D&D, but I don't expect they will. I'd expect to see them address some math (Sharpshooter/GWM, for example), introduce some new mechanics to address problem areas (like stealth, perhaps), and to modify some of the elements that do not work. I expect the next edition will presume miniatures as a default rather than making it an optional rule everyone uses. I think they'll be more sensitive in how they address 'races' and heritages. I expect they'll redesign a few classes to make them more distinct (sorcerer will no longer be 'charismatic wizard', for example). I think they'll design the system to be more digital friendly (with the design intended to be more compatible with a VTT, meaning that more elements will have specifications that work with the VTT). I believe they'll take another stab at making legendary creature mechanics so that they're more elegant, but preserve that 'solo fight' capability without the '1d20 ruins your day' risk. However, the next books they release are supposed to be 100% compatible with the existing 5E materials you've botught ... so I don't expect massive, massive changes. [/QUOTE]
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