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Community
General Tabletop Discussion
*Dungeons & Dragons
How Far Could D&D Change--And STILL Be D&D?
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<blockquote data-quote="CleverNickName" data-source="post: 8691066" data-attributes="member: 50987"><p>You know, I <em>thought</em> I smelled smoke coming from the "General Tabletop Discussion - Dungeons & Dragons" forum. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I've come to bask in the warmth of indignant nerds, and add my own fuel to the furnace!</p><p></p><p>What does D&D feel like, to me? It's poking at a chest with a ten-foot pole because you're terrified of mimics. It's finding a magic ring in a hoard of treasure. It's hearing that gasp of wonder from the players as you describe the secret door they just discovered. It's the players all high-fiving each other when the demogorgon fails its last save throw and is banished back to Hell. It's finding a clue etched into the pommel of a magic sword, and watching the blade ignite in blue flame when you guess the riddle correctly and learn the command word. It's "The Isle of Dread," it's "The Keep on the Borderlands," it's "Test of the Warlords."</p><p></p><p>Spaceships, ninjas, ESP, shotguns, and robots don't really "feel like D&D" to me. I already have <em>G.U.R.P.S. </em>on my bookshelf, right next to <em>Stars Without Number</em> and <em>Call of Cthulhu</em>. I have no interest in a "comedy D&D," or a "sci-fi D&D," or a "horror D&D." These will always be separate games in my mind.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8691066, member: 50987"] You know, I [I]thought[/I] I smelled smoke coming from the "General Tabletop Discussion - Dungeons & Dragons" forum. :) I've come to bask in the warmth of indignant nerds, and add my own fuel to the furnace! What does D&D feel like, to me? It's poking at a chest with a ten-foot pole because you're terrified of mimics. It's finding a magic ring in a hoard of treasure. It's hearing that gasp of wonder from the players as you describe the secret door they just discovered. It's the players all high-fiving each other when the demogorgon fails its last save throw and is banished back to Hell. It's finding a clue etched into the pommel of a magic sword, and watching the blade ignite in blue flame when you guess the riddle correctly and learn the command word. It's "The Isle of Dread," it's "The Keep on the Borderlands," it's "Test of the Warlords." Spaceships, ninjas, ESP, shotguns, and robots don't really "feel like D&D" to me. I already have [I]G.U.R.P.S. [/I]on my bookshelf, right next to [I]Stars Without Number[/I] and [I]Call of Cthulhu[/I]. I have no interest in a "comedy D&D," or a "sci-fi D&D," or a "horror D&D." These will always be separate games in my mind. [/QUOTE]
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General Tabletop Discussion
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How Far Could D&D Change--And STILL Be D&D?
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