Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How far do you go in planning solutions to problems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 1826756" data-attributes="member: 13098"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Trust me, the party has a very good idea exactly how ruthless these particular gnolls are. Nor do they have any area affect evocations. Macbeth figures his PC can take 4-5 of the gnolls before he dies if they go melee. Since his PC is one of the front line fighters, the ranger is archery, that bodes ill for the group. </p><p></p><p>Back on topic.</p><p>Before telling the group about the gnoll company, I decided what the gnolls would do if they were allowed to act unimpeded. I know how many are on watch at any given time. I know what they will do during the night. I know what they will do during the day. I know where they will go after this. </p><p></p><p>All of that is assuming nothing causes a change of plans. The PCs are the wild card in this case. It is all hinging on what they do to change any of those events. Maybe they will do nothing? Every option is valid. The gnolls aren't stupid, but the PCs are far enough away that the gnolls don't know they are there yet. It's possible the PCs will 'run silent' for the time being. </p><p></p><p>My point is that I don't need to do anything except understand what the gnolls will do, and what their motivations are. That way, I can quickly decide how they will react to anything the party decides to do. I don't have a storyline to pursue, so I don't feel like I need to railroad any particular encounter or result. I have a story arc where I know what the goals are and what the current plan is. I'm just waiting for tension to be applied and the gnolls have to react to the PC's presence. That is when the fun begins. When the PCs force a change in the gnolls' plans, they will have affected the game world.</p></blockquote><p></p>
[QUOTE="BSF, post: 1826756, member: 13098"] :D Trust me, the party has a very good idea exactly how ruthless these particular gnolls are. Nor do they have any area affect evocations. Macbeth figures his PC can take 4-5 of the gnolls before he dies if they go melee. Since his PC is one of the front line fighters, the ranger is archery, that bodes ill for the group. Back on topic. Before telling the group about the gnoll company, I decided what the gnolls would do if they were allowed to act unimpeded. I know how many are on watch at any given time. I know what they will do during the night. I know what they will do during the day. I know where they will go after this. All of that is assuming nothing causes a change of plans. The PCs are the wild card in this case. It is all hinging on what they do to change any of those events. Maybe they will do nothing? Every option is valid. The gnolls aren't stupid, but the PCs are far enough away that the gnolls don't know they are there yet. It's possible the PCs will 'run silent' for the time being. My point is that I don't need to do anything except understand what the gnolls will do, and what their motivations are. That way, I can quickly decide how they will react to anything the party decides to do. I don't have a storyline to pursue, so I don't feel like I need to railroad any particular encounter or result. I have a story arc where I know what the goals are and what the current plan is. I'm just waiting for tension to be applied and the gnolls have to react to the PC's presence. That is when the fun begins. When the PCs force a change in the gnolls' plans, they will have affected the game world. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How far do you go in planning solutions to problems?
Top