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How far do you go in planning solutions to problems?
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<blockquote data-quote="Macbeth" data-source="post: 1826855" data-attributes="member: 11259"><p>Since BSF's gnolls have become somewhat of any example, let me give you a little insight into how the PCs (myself and the others) are handling it:</p><p></p><p>At first we spent a long, LONG time trying to find a combat solution. We had all kinds of strategies, but none looked valid. Assuming my character had no buffs, I would predict him taking down 4-5 gnolls. We are, after all, 4th(ish) level. So, after we realized any combat was doomed, I suggested another plan, taken from the Princess Bride. </p><p></p><p>Our idea is to cobble together a simple costume disigned to burn while keeping my character (somewhat) safe inside. While using the burning suit in the middle of the night my character would make an intimidate check, trying to intimidate the gnoll leader. The cleric suggested that he could also cast Cause Fear. The Shaman suggested he enter the leader's dreams, to scare him there. Since we believe the gnolls revere fire, we now have a fiery 'demon' appearing in his dreams, then, when the leader wakes up, the same 'demon' will be standing, burning, on the hill nearby. We figure, with a good intimidate check, we might be able to make the leader order his men... dogs... whatever to run away, leaving the captives behind.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 1826855, member: 11259"] Since BSF's gnolls have become somewhat of any example, let me give you a little insight into how the PCs (myself and the others) are handling it: At first we spent a long, LONG time trying to find a combat solution. We had all kinds of strategies, but none looked valid. Assuming my character had no buffs, I would predict him taking down 4-5 gnolls. We are, after all, 4th(ish) level. So, after we realized any combat was doomed, I suggested another plan, taken from the Princess Bride. Our idea is to cobble together a simple costume disigned to burn while keeping my character (somewhat) safe inside. While using the burning suit in the middle of the night my character would make an intimidate check, trying to intimidate the gnoll leader. The cleric suggested that he could also cast Cause Fear. The Shaman suggested he enter the leader's dreams, to scare him there. Since we believe the gnolls revere fire, we now have a fiery 'demon' appearing in his dreams, then, when the leader wakes up, the same 'demon' will be standing, burning, on the hill nearby. We figure, with a good intimidate check, we might be able to make the leader order his men... dogs... whatever to run away, leaving the captives behind. [/QUOTE]
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