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How far do you go in planning solutions to problems?
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<blockquote data-quote="BSF" data-source="post: 1830002" data-attributes="member: 13098"><p>The PCs engage the gnolls and they came out of it alive. Heck, they even have a bunch of people they rescued in tow. </p><p></p><p>They did leave me with a couple of problems I need to resolve regarding the gnolls, but I have already decided that the response will be one of two options. I just haven't decided which will make a better story between the two. I will leave Macbeth to tell the story, if he wants, but I am fairly sure nobody would accuse me of railroading anything on this one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>With a company of militaristic gnolls nearby, it would have been easy to justify that a scouting party found the group and attacked. I could even have arranged that they all be captured or something. But anything along those lines would have been arbitrary and negated any of the efforts that the PCs put forth. Besides, it wouldn't reflect the attitude and characteristics of the gnolls right now. </p><p></p><p>The PCs have applied some tension, and done so in a creative manner. Now the game will begin to see adjustments to accomodate that tension. Overall, I was very pleased with the session last night. I had a good time and I hope all the players did as well.</p></blockquote><p></p>
[QUOTE="BSF, post: 1830002, member: 13098"] The PCs engage the gnolls and they came out of it alive. Heck, they even have a bunch of people they rescued in tow. They did leave me with a couple of problems I need to resolve regarding the gnolls, but I have already decided that the response will be one of two options. I just haven't decided which will make a better story between the two. I will leave Macbeth to tell the story, if he wants, but I am fairly sure nobody would accuse me of railroading anything on this one. :) With a company of militaristic gnolls nearby, it would have been easy to justify that a scouting party found the group and attacked. I could even have arranged that they all be captured or something. But anything along those lines would have been arbitrary and negated any of the efforts that the PCs put forth. Besides, it wouldn't reflect the attitude and characteristics of the gnolls right now. The PCs have applied some tension, and done so in a creative manner. Now the game will begin to see adjustments to accomodate that tension. Overall, I was very pleased with the session last night. I had a good time and I hope all the players did as well. [/QUOTE]
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