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<blockquote data-quote="Illrein" data-source="post: 405500" data-attributes="member: 3937"><p>Violence: In my games, I use different types of violence for different moods. Usually, if I want a 'heartless' view towards the thought of violence, I'd have it happen "off-camera", so to speak. When I describe violence, it usually means that the players are in big trouble, and they've caught onto this tactic. I go as far as I need to, which isn't too far as it seems to draw a lot of out of game discussion.</p><p>Sex: The only time I've dealt with this was in a mercenary game. One of the players pursued a female stage performer. I let him make a couple of checks and I told him, "That's it. You scored." In my personal theory, everything revolves around sex. Therefore, I try to avoid sex in my campaigns as much as possible. One of my fellow role-players tends to bring sex into every game, usually in the form of rape. This brings out a revenge motive for adventure hooks, much like Charles Bronson movies.</p><p>Language: Out of game, we cuss quite a bit, maybe about as much as South Park. In game, however, there is little profanity. Language in my games is about the same amount of language used in Final Fantasy VII.</p><p>Religion: My role-playing group is primarily atheist, with me being the only agnostic one there. We don't run into religious conflicts. We often share the same point of view of religions: anything organized is bound to fail.</p><p>Politics: A hot topic in our group is political theory. In our group, we have a republican, a democrat, and various libertarians. Mainly, though, discussion arise about political actions against euthanasia, communicable diseases, totalitarianism, and the development of technology. Leave it to D&D players to debate matters like that. Nerds: You can't live with them, you can't live without them.</p></blockquote><p></p>
[QUOTE="Illrein, post: 405500, member: 3937"] Violence: In my games, I use different types of violence for different moods. Usually, if I want a 'heartless' view towards the thought of violence, I'd have it happen "off-camera", so to speak. When I describe violence, it usually means that the players are in big trouble, and they've caught onto this tactic. I go as far as I need to, which isn't too far as it seems to draw a lot of out of game discussion. Sex: The only time I've dealt with this was in a mercenary game. One of the players pursued a female stage performer. I let him make a couple of checks and I told him, "That's it. You scored." In my personal theory, everything revolves around sex. Therefore, I try to avoid sex in my campaigns as much as possible. One of my fellow role-players tends to bring sex into every game, usually in the form of rape. This brings out a revenge motive for adventure hooks, much like Charles Bronson movies. Language: Out of game, we cuss quite a bit, maybe about as much as South Park. In game, however, there is little profanity. Language in my games is about the same amount of language used in Final Fantasy VII. Religion: My role-playing group is primarily atheist, with me being the only agnostic one there. We don't run into religious conflicts. We often share the same point of view of religions: anything organized is bound to fail. Politics: A hot topic in our group is political theory. In our group, we have a republican, a democrat, and various libertarians. Mainly, though, discussion arise about political actions against euthanasia, communicable diseases, totalitarianism, and the development of technology. Leave it to D&D players to debate matters like that. Nerds: You can't live with them, you can't live without them. [/QUOTE]
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