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<blockquote data-quote="belegost" data-source="post: 405643" data-attributes="member: 7571"><p>In general I run a PG-13 type game. Our youngest player is 28 and I don't think anyone has a problem differentiating between fantasy and reality. I also run a pure G rated game for my son and his friends.</p><p></p><p>I'm a firm believer that what you don't see (or have described to you) but have to imagine can be twice as disturbing. I rarely go into vivid descriptions or details of violence acts. Usually, I will describe what happens just enough and let the players fill in the gaps. </p><p></p><p>We have had some pretty nasty things occur in the game without going gross. The sister of one of the players was dismembered and displayed in a grotesque manner when she was captured on a diplomatic trip. The scene could have been completely vile, but again I thought by describing just enough to get their imagination going we could have better results. It turned out that each player developed their own worst picture of what could have happened and I've never seen a group so united in their efforts of revenge. I don't think anything I described could have had the same effect.</p><p></p><p>We are not remotely interested in roleplaying sexual encounters once they heat up. Several of the PCs developed relationships but none of the sexual activity was covered in any detail nor do we have any interest in doing so. </p><p></p><p>While it is a matter of taste, I'm definitely a Signs/Blair Witch (or better yet Hitchcock) style of horror as opposed to the hack and slash Friday the 13th/etc. where we see all the gore and details. All the over the top visualization of horror doesn't affect me like a scene where I fill in a lot of the details.</p></blockquote><p></p>
[QUOTE="belegost, post: 405643, member: 7571"] In general I run a PG-13 type game. Our youngest player is 28 and I don't think anyone has a problem differentiating between fantasy and reality. I also run a pure G rated game for my son and his friends. I'm a firm believer that what you don't see (or have described to you) but have to imagine can be twice as disturbing. I rarely go into vivid descriptions or details of violence acts. Usually, I will describe what happens just enough and let the players fill in the gaps. We have had some pretty nasty things occur in the game without going gross. The sister of one of the players was dismembered and displayed in a grotesque manner when she was captured on a diplomatic trip. The scene could have been completely vile, but again I thought by describing just enough to get their imagination going we could have better results. It turned out that each player developed their own worst picture of what could have happened and I've never seen a group so united in their efforts of revenge. I don't think anything I described could have had the same effect. We are not remotely interested in roleplaying sexual encounters once they heat up. Several of the PCs developed relationships but none of the sexual activity was covered in any detail nor do we have any interest in doing so. While it is a matter of taste, I'm definitely a Signs/Blair Witch (or better yet Hitchcock) style of horror as opposed to the hack and slash Friday the 13th/etc. where we see all the gore and details. All the over the top visualization of horror doesn't affect me like a scene where I fill in a lot of the details. [/QUOTE]
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