Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How far do your players go to accomodate a new character?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Seonaid" data-source="post: 1637007" data-attributes="member: 11195"><p>For me, it depends on how badly I want the campaign to work. I'll break character with no argument and at the drop of a hat if I really want the new character to be there, or if I'm really enjoying the campaign and want to see it continue in that vein (or if I like the new player).</p><p></p><p>One thing that gets me, though, is integrating a character midway through a campaign (or even just a few sessions into it) by saying, "Oh yeah, this is my cousin Bob whom I haven't seen in months, but he's going to join us now." That seems too hokey for me. If the new character has ties to the group without the group having ties to the new character, it's okay, but if suddenly there's more backstory or history with one or two characters, it feels wrong and I don't like it. This is even more of a problem for me if, as hinted above, I don't know the new player very well.</p><p></p><p>I think my main problem with D&D (and this specifically) is that I like D&D to be an epic novel, and that just isn't possible. Accomodations need to be made and there generally isn't time for sweeping backstories and detailed PC interaction. I've been doing a lot of message board gaming recently, and though it's much different than tabletop, it's still hard to get the right mix of politics (in-party and out) and still keep the game moving.</p><p></p><p>In general, I like the GM to make a credible effort at integrating the new character as sensibly and in-character as possible, but in the end, I recognize that this is a game and that if players (I) don't make an effort as well, nothing would work.</p></blockquote><p></p>
[QUOTE="Seonaid, post: 1637007, member: 11195"] For me, it depends on how badly I want the campaign to work. I'll break character with no argument and at the drop of a hat if I really want the new character to be there, or if I'm really enjoying the campaign and want to see it continue in that vein (or if I like the new player). One thing that gets me, though, is integrating a character midway through a campaign (or even just a few sessions into it) by saying, "Oh yeah, this is my cousin Bob whom I haven't seen in months, but he's going to join us now." That seems too hokey for me. If the new character has ties to the group without the group having ties to the new character, it's okay, but if suddenly there's more backstory or history with one or two characters, it feels wrong and I don't like it. This is even more of a problem for me if, as hinted above, I don't know the new player very well. I think my main problem with D&D (and this specifically) is that I like D&D to be an epic novel, and that just isn't possible. Accomodations need to be made and there generally isn't time for sweeping backstories and detailed PC interaction. I've been doing a lot of message board gaming recently, and though it's much different than tabletop, it's still hard to get the right mix of politics (in-party and out) and still keep the game moving. In general, I like the GM to make a credible effort at integrating the new character as sensibly and in-character as possible, but in the end, I recognize that this is a game and that if players (I) don't make an effort as well, nothing would work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How far do your players go to accomodate a new character?
Top