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How far do your players go to accomodate a new character?
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<blockquote data-quote="Saeviomagy" data-source="post: 1637613" data-attributes="member: 5890"><p>I played a shadowrun game.</p><p>Now part of the premise of shadowrun is that you've got a 'fixer'. If you need a new group member, usually your fixer will vet the guy, and then he's in.</p><p></p><p>Of course this is kind of the whole 'divine mark' schtick. They're a PC, so they're in.</p><p></p><p>Naturally, we're shadowrunners though, and after a rash of terrible PC's, starting with players who were just too stupid to stay alive, and culminating in a PC who was a villain in disguise and attempted to kill the party when we told him he was out (ie - after being told we didn't want to run with him, he changed his identity, rejoined the group and tried to set us up), we stopped believing in the all-powerful info network of our fixer.</p><p></p><p>We told new PC's: "ok, we're going to try you out. You are the bottom rung of the latter. If you don't follow orders - you're dead. If you do anything we find suspicious and don't have a convincing arguement - you're dead. If we find out one single thing about you that you don't tell us right now - you're dead."</p><p></p><p>New PC's believed us. We didn't actually have to kill any (Oh, wait. We accidentally killed one. He disobeyed orders and we locked him in the trunk of a car in a junkyard as a temporary measure, because we didn't want to kill him. Unfortunately the run then went awry and we had to flee town. He stayed in the car trunk for 2 weeks... And failed his con checks to stay alive). PC's gradually gained our trust and became full-fledged members of the group.</p><p></p><p>I think that it's ok to be hard on new group members, as long as everyone knows that's what's going to happen.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1637613, member: 5890"] I played a shadowrun game. Now part of the premise of shadowrun is that you've got a 'fixer'. If you need a new group member, usually your fixer will vet the guy, and then he's in. Of course this is kind of the whole 'divine mark' schtick. They're a PC, so they're in. Naturally, we're shadowrunners though, and after a rash of terrible PC's, starting with players who were just too stupid to stay alive, and culminating in a PC who was a villain in disguise and attempted to kill the party when we told him he was out (ie - after being told we didn't want to run with him, he changed his identity, rejoined the group and tried to set us up), we stopped believing in the all-powerful info network of our fixer. We told new PC's: "ok, we're going to try you out. You are the bottom rung of the latter. If you don't follow orders - you're dead. If you do anything we find suspicious and don't have a convincing arguement - you're dead. If we find out one single thing about you that you don't tell us right now - you're dead." New PC's believed us. We didn't actually have to kill any (Oh, wait. We accidentally killed one. He disobeyed orders and we locked him in the trunk of a car in a junkyard as a temporary measure, because we didn't want to kill him. Unfortunately the run then went awry and we had to flee town. He stayed in the car trunk for 2 weeks... And failed his con checks to stay alive). PC's gradually gained our trust and became full-fledged members of the group. I think that it's ok to be hard on new group members, as long as everyone knows that's what's going to happen. [/QUOTE]
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