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How far do your players go to accomodate a new character?
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<blockquote data-quote="Aeric" data-source="post: 1638708" data-attributes="member: 17012"><p>I'm currently playing through the <em>Return to the Temple of Elemental Evil</em>, which has a fairly high rate of PC turnover, so we have to deal with introducing new PCs a lot. One of the first new characters was a half-orc fighter who had been petrified by a basilisk in one of the rooms. My wizard cast <em>stone to flesh</em> on him, and he pledged his loyalty to me, not unlike a Wookie life-debt from Star Wars. That was fun while it lasted.</p><p></p><p>The next character to come into the group was an elven fighter. We found him chained up in a cell waiting to be tortured or sacrificed. He claimed that he was in the temple looking for his sister, who had been spirited off by the cult some years ago. He checked out with the paladin, so we let him join our party--at which point he immediately started having personality conflicts with most of the rest of the group. He even pointed a (notched and drawn) arrow at the paladin during an arguement over whether or not we should kill some juvenile orcs we had come across. But we kept him, because he was a PC.</p><p></p><p>Another PC who was particularly annoying was the halfling rogue. She insisted on trying to pull some kind of B&E job every time we went to town for supplies, and couldn't understand that a town of 500 people didn't have a Thieves' Guild. She was also a follower of Olidammara (sic?), which in her mind meant she had to play pranks on the rest of us, sometimes at inopportune times. We warned her innumerous times about doing this, but she never really stopped. We all hated her to some degree, including the DM, and we were just waiting for an excuse to dump her.</p><p></p><p>Once the player stopped showing up due to scheduling reasons, a new character (a half-orc barbarian) killed her in her sleep for taking his backpack and putting it up in a tree. We sort of let it slide (the paladin was long gone by this point) because we all hated her anyways, but my character (now a NG cleric) insisted we return to town so I could <em>raise</em> her. We paid for the material components of the <em>raise</em> from the gold she had been skimming off the top since the game began, and after she was alive again we booted her from the party. But we kept the half-orc despite his murderous tendencies, more because he was a PC than anything else.</p></blockquote><p></p>
[QUOTE="Aeric, post: 1638708, member: 17012"] I'm currently playing through the [I]Return to the Temple of Elemental Evil[/I], which has a fairly high rate of PC turnover, so we have to deal with introducing new PCs a lot. One of the first new characters was a half-orc fighter who had been petrified by a basilisk in one of the rooms. My wizard cast [I]stone to flesh[/I] on him, and he pledged his loyalty to me, not unlike a Wookie life-debt from Star Wars. That was fun while it lasted. The next character to come into the group was an elven fighter. We found him chained up in a cell waiting to be tortured or sacrificed. He claimed that he was in the temple looking for his sister, who had been spirited off by the cult some years ago. He checked out with the paladin, so we let him join our party--at which point he immediately started having personality conflicts with most of the rest of the group. He even pointed a (notched and drawn) arrow at the paladin during an arguement over whether or not we should kill some juvenile orcs we had come across. But we kept him, because he was a PC. Another PC who was particularly annoying was the halfling rogue. She insisted on trying to pull some kind of B&E job every time we went to town for supplies, and couldn't understand that a town of 500 people didn't have a Thieves' Guild. She was also a follower of Olidammara (sic?), which in her mind meant she had to play pranks on the rest of us, sometimes at inopportune times. We warned her innumerous times about doing this, but she never really stopped. We all hated her to some degree, including the DM, and we were just waiting for an excuse to dump her. Once the player stopped showing up due to scheduling reasons, a new character (a half-orc barbarian) killed her in her sleep for taking his backpack and putting it up in a tree. We sort of let it slide (the paladin was long gone by this point) because we all hated her anyways, but my character (now a NG cleric) insisted we return to town so I could [I]raise[/I] her. We paid for the material components of the [I]raise[/I] from the gold she had been skimming off the top since the game began, and after she was alive again we booted her from the party. But we kept the half-orc despite his murderous tendencies, more because he was a PC than anything else. [/QUOTE]
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