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How far is too far when describing what a PC senses and feels?
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<blockquote data-quote="Umbran" data-source="post: 7598466" data-attributes="member: 177"><p>It isn't the same in all cases. </p><p></p><p>For example, I have run a significant number of one-shot scenarios in which the PCs are pre-generated, with pre-written backstories. In such a case, it may not be inappropriate to insert memories, as that history is not entirely in the player's hands. </p><p></p><p>I will sometimes add commentary about what the character thinks when we are considering a competency the character has that they player does not - if the player can't be expected to know what something means, but the sheet says the character would have an idea, I provide it. Similarly, some games have elements where the player specifies how the character feels about a thing (like, say, a flaw saying the character is an alcoholic) that give insight into ways the characters thoughts and emotions are not really under their control all the time - it is fair game to tug on those strings if the player has provided them.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7598466, member: 177"] It isn't the same in all cases. For example, I have run a significant number of one-shot scenarios in which the PCs are pre-generated, with pre-written backstories. In such a case, it may not be inappropriate to insert memories, as that history is not entirely in the player's hands. I will sometimes add commentary about what the character thinks when we are considering a competency the character has that they player does not - if the player can't be expected to know what something means, but the sheet says the character would have an idea, I provide it. Similarly, some games have elements where the player specifies how the character feels about a thing (like, say, a flaw saying the character is an alcoholic) that give insight into ways the characters thoughts and emotions are not really under their control all the time - it is fair game to tug on those strings if the player has provided them. [/QUOTE]
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How far is too far when describing what a PC senses and feels?
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