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How far is too far when describing what a PC senses and feels?
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<blockquote data-quote="iserith" data-source="post: 7598721" data-attributes="member: 97077"><p>It's all in how you do it. "A terrifying monster..." is different than saying "You are terrified by the monster..." in my view. The latter is the DM overstepping his or her role, barring some kind of mechanical exception. Being terrified now effectively constrains the options to things you can do while terrified and agreeable players will tend to play into it. It's a sneaky (though sometimes unintentional) DM trick to make a reasonable offer in context in order to influence the outcome of the situation through the characters by setting up parameters in which the players will portray the characters.</p><p></p><p>DMs who often employ this sort of tactic will do so for a couple of reasons in my experience: (1) They are running an event-based adventure and they need to influence character behavior enough to make sure the appropriate plot points are hit; or (2) The players are quite passive and usually offer up very little in the way of describing what they want to do and so the DM feels the need to fill in the blanks.</p></blockquote><p></p>
[QUOTE="iserith, post: 7598721, member: 97077"] It's all in how you do it. "A terrifying monster..." is different than saying "You are terrified by the monster..." in my view. The latter is the DM overstepping his or her role, barring some kind of mechanical exception. Being terrified now effectively constrains the options to things you can do while terrified and agreeable players will tend to play into it. It's a sneaky (though sometimes unintentional) DM trick to make a reasonable offer in context in order to influence the outcome of the situation through the characters by setting up parameters in which the players will portray the characters. DMs who often employ this sort of tactic will do so for a couple of reasons in my experience: (1) They are running an event-based adventure and they need to influence character behavior enough to make sure the appropriate plot points are hit; or (2) The players are quite passive and usually offer up very little in the way of describing what they want to do and so the DM feels the need to fill in the blanks. [/QUOTE]
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How far is too far when describing what a PC senses and feels?
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