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How far should the party hang back from the scout?
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<blockquote data-quote="Artoomis" data-source="post: 3054887" data-attributes="member: 111"><p>D&D is not generally conducive to the dual concepts of "scouting" and "surviving."</p><p></p><p>However, if a party REALLY wants a scout and a player REALLY wants to be the scout, the character should be optimized solely for scouting, survivability and speed. All feats, skills and magic items should be aimed towards that goal. Forget offense; focus on defense, stealth and observation skills.</p><p></p><p>A monk is an excellent choice for a scout. All those skills are class skills, and the good saves and speed help survivability as well. </p><p></p><p>In any case, to be effective, the scout should be WELL ahead of the party. If the scout can spot or hear the party, she's too close.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 3054887, member: 111"] D&D is not generally conducive to the dual concepts of "scouting" and "surviving." However, if a party REALLY wants a scout and a player REALLY wants to be the scout, the character should be optimized solely for scouting, survivability and speed. All feats, skills and magic items should be aimed towards that goal. Forget offense; focus on defense, stealth and observation skills. A monk is an excellent choice for a scout. All those skills are class skills, and the good saves and speed help survivability as well. In any case, to be effective, the scout should be WELL ahead of the party. If the scout can spot or hear the party, she's too close. [/QUOTE]
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How far should the party hang back from the scout?
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