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General Tabletop Discussion
*TTRPGs General
How far would you go against the RAW to promote creativity?
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<blockquote data-quote="Li Shenron" data-source="post: 1823198" data-attributes="member: 1465"><p>Sometimes or very often players come up with great creative ideas, especially involving spells used in an unexpected ways. My first reaction is always "great idea! I'd even give a few extra Xp for that" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> but then we check the rules and find out that it cannot be done <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Except that sometimes I decide I just don't care the f*ing book and allow it at once <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>How far as a DM do you allow yourself to break the rules-as-written to let your group have more fun? Obviously one risk is that the idea may be actually much better than it seems at first sight, and later you may repent having allowed it.</p><p></p><p>Some examples of what I have allowed before...</p><p></p><p>Using <em>Grease</em> on yourself to avoid being grappled or to escape a grapple, even if the spell cannot be cast on creatures.</p><p>Allowing <em>Resistance</em> with Persistent Spell, even if the feat shouldn't work on touch spells.</p><p>Be quite free in manipulating little objects with <em>Mage Hand</em>, such as pulling a level or turning a key.</p><p>Allow the use of <em>Floating Disk</em> for self-transportation.</p><p>And finally... allowing <em>Polymorph</em> to retain your own low-light/darkvision when the new form also has it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><em>edit: the poll is not very serious, ok? </em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1823198, member: 1465"] Sometimes or very often players come up with great creative ideas, especially involving spells used in an unexpected ways. My first reaction is always "great idea! I'd even give a few extra Xp for that" :) but then we check the rules and find out that it cannot be done :( Except that sometimes I decide I just don't care the f*ing book and allow it at once :] How far as a DM do you allow yourself to break the rules-as-written to let your group have more fun? Obviously one risk is that the idea may be actually much better than it seems at first sight, and later you may repent having allowed it. Some examples of what I have allowed before... Using [I]Grease[/I] on yourself to avoid being grappled or to escape a grapple, even if the spell cannot be cast on creatures. Allowing [I]Resistance[/I] with Persistent Spell, even if the feat shouldn't work on touch spells. Be quite free in manipulating little objects with [I]Mage Hand[/I], such as pulling a level or turning a key. Allow the use of [I]Floating Disk[/I] for self-transportation. And finally... allowing [I]Polymorph[/I] to retain your own low-light/darkvision when the new form also has it ;) [I]edit: the poll is not very serious, ok? [/I] :) [/QUOTE]
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