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*TTRPGs General
How far would you go against the RAW to promote creativity?
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<blockquote data-quote="Li Shenron" data-source="post: 1825008" data-attributes="member: 1465"><p>I need to clarify about Permanent Spell with Resistance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I quoted this as example because the cantrip Resistance gives +1 on ST for 1 minute only, so you have to cast it when the battle is starting. At mid-high levels it is rarely used because you have much better spells to cast and Resistance is almost a wasted round.</p><p></p><p>The feat Permanent Spell makes it 24 hours for a 5th level slot, definitely not a cheap price for a simple +1 which doesn't stack with the cloak.</p><p></p><p>It does make the game more fun IMO, but not because of the bonus <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> because the player has found a way to make an old cantrip useful at higher level. And it's fast because you can just permanently mark out one 5th slot and add the bonus to your char sheet. Not an example of character's creativity but of player's creativity, but still... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>What I have broken in the rule is that IIRC Permanent Spell says "spells with fixed range or personal", probably to avoid the use on others (almost all fixed-range spells are detects or protections). Resistance has range touch because you can cast it on the others. I allowed this use only on the caster's self, which I think it was still with the spirit of a "personal" spell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1825008, member: 1465"] I need to clarify about Permanent Spell with Resistance :) I quoted this as example because the cantrip Resistance gives +1 on ST for 1 minute only, so you have to cast it when the battle is starting. At mid-high levels it is rarely used because you have much better spells to cast and Resistance is almost a wasted round. The feat Permanent Spell makes it 24 hours for a 5th level slot, definitely not a cheap price for a simple +1 which doesn't stack with the cloak. It does make the game more fun IMO, but not because of the bonus :) because the player has found a way to make an old cantrip useful at higher level. And it's fast because you can just permanently mark out one 5th slot and add the bonus to your char sheet. Not an example of character's creativity but of player's creativity, but still... ;) What I have broken in the rule is that IIRC Permanent Spell says "spells with fixed range or personal", probably to avoid the use on others (almost all fixed-range spells are detects or protections). Resistance has range touch because you can cast it on the others. I allowed this use only on the caster's self, which I think it was still with the spirit of a "personal" spell. :) [/QUOTE]
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