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*Pathfinder & Starfinder
How fast are your combats in online play?
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<blockquote data-quote="JmanTheDM" data-source="post: 8175221" data-attributes="member: 6791902"><p>Hey all,</p><p></p><p>while this may not only apply to Pathfinder, I'm finding the below question more pronounced in Pathfinder.</p><p></p><p>I've now run about 22 sessions of Pathfinder 2e, 100% of them online. I've used Roll20 for the first 16 sessions and switched over to Fantasy Grounds for these past 6 sessions. Played Fall of Plaguestone first, switched to The Slithering for these past 6 sessions. Game sessions are 4 hours long.</p><p></p><p>I can only really get 1 combat done per game session. this past Saturday, we extended play by 1.25 hours, where we WERE able to complete 2 combat encounters.</p><p></p><p>is this normal? I really have no yardstick to measure if this is normal because of online play and being brand new to the Pathfinder (any edition) experience.</p><p></p><p>Stylistically - if this matters, I tend to be descriptive in my combats "blood splattering here, vines grabbing you and whipping you about..." that sort of thing. I also purposefully ask my players to assist with combat descriptions gm: "describe that killing blow", player "[awesome description that takes like 30 seconds]" this will obviously slow things down.</p><p></p><p>Also, every player in my group is brand new to PF - so learning the rules and lookups happen quite a bit, and every player (myself included) is new to FG - so learning the interface. each will slow things down as well.</p><p></p><p>however... all of that being said, and I acknowledge this will be a slower play experience - what is a "typical" PF session like? for typical here, I think one-shot organized play would be a good gauge since they tend to be scheduled for 4 to 5 hours? were I an organized play GM, how many combat encounters would I be expected to run at the table to complete the session?</p><p></p><p>I think I need to figure out strategies on speeding things up. how do you move things along?</p><p></p><p>sorry for the wandering post! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>cheers,</p><p></p><p>J.</p></blockquote><p></p>
[QUOTE="JmanTheDM, post: 8175221, member: 6791902"] Hey all, while this may not only apply to Pathfinder, I'm finding the below question more pronounced in Pathfinder. I've now run about 22 sessions of Pathfinder 2e, 100% of them online. I've used Roll20 for the first 16 sessions and switched over to Fantasy Grounds for these past 6 sessions. Played Fall of Plaguestone first, switched to The Slithering for these past 6 sessions. Game sessions are 4 hours long. I can only really get 1 combat done per game session. this past Saturday, we extended play by 1.25 hours, where we WERE able to complete 2 combat encounters. is this normal? I really have no yardstick to measure if this is normal because of online play and being brand new to the Pathfinder (any edition) experience. Stylistically - if this matters, I tend to be descriptive in my combats "blood splattering here, vines grabbing you and whipping you about..." that sort of thing. I also purposefully ask my players to assist with combat descriptions gm: "describe that killing blow", player "[awesome description that takes like 30 seconds]" this will obviously slow things down. Also, every player in my group is brand new to PF - so learning the rules and lookups happen quite a bit, and every player (myself included) is new to FG - so learning the interface. each will slow things down as well. however... all of that being said, and I acknowledge this will be a slower play experience - what is a "typical" PF session like? for typical here, I think one-shot organized play would be a good gauge since they tend to be scheduled for 4 to 5 hours? were I an organized play GM, how many combat encounters would I be expected to run at the table to complete the session? I think I need to figure out strategies on speeding things up. how do you move things along? sorry for the wandering post! :) cheers, J. [/QUOTE]
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