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How fast are your combats in online play?
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<blockquote data-quote="cmad1977" data-source="post: 8192277" data-attributes="member: 6791950"><p>Yeah... that’s a typo. </p><p>But, using Roll20... 5 players..., I’d say a 4 round combat takes... from initiative to end of fight something like 20-25ish? </p><p>Things that seem to help:</p><p></p><p>One thing that keeps it moving is I make my moves quick. The NPCs don’t dither, they act. </p><p></p><p>Thing 2: my players are pretty dialed in to what they want to do in the moment. I think the VTT initiative tracker helps some of my players see who’s where in line and I tend to remind people that they’re coming up. </p><p></p><p>Thing 3: Battles don’t always go to the last hp.</p><p></p><p>Thing 4: I will often briefly recap the moment before a players turn before I ask “what do you do?”. I can’t prove it but I feel like it kind of gives the player a sense of urgency. </p><p></p><p>I also think the VTT “dice” rolling speeds up combat by eliminating things like finding the right type/number of dice for an attack. Then adding the hunter mark dice.. and then the sneak attack dice(I exaggerate but...) and having spell descriptions and DCs and damage in one click seems to speed up spell casting. </p><p></p><p>Regarding RP in combat: </p><p>That happens a lot too. A lot of “so I hit with both weapons and I do a double slash through the skeletons chest” </p><p>Or </p><p>“My floating holy symbol of Pelor swoops over and impales the guy.”</p><p>Some of the players are less flowery but a lot of times I’ll ask/suggest a description. </p><p></p><p>Maybe I overestimate how quickly things go(now I’m actually gonna record how it goes and see) but I think the OP said 2 hours for 4 rounds. That seems like there’s a lot of “dead air”.</p><p></p><p></p><p>Edit:</p><p>Two things I’ve overlooked from the OP!</p><p>1: pathfinder. I play 5e so my input may be completely useless! Hooray!</p><p></p><p>2: new players. New players will be slower. My advice is to encourage them NOT to look at their sheets for “things to do” and just “do”. When I see my players (2 new ones at my table) looking at their sheets for “something to do” I say sometimes say something like “tell me what your looking to do here and I can help make that work”.</p></blockquote><p></p>
[QUOTE="cmad1977, post: 8192277, member: 6791950"] Yeah... that’s a typo. But, using Roll20... 5 players..., I’d say a 4 round combat takes... from initiative to end of fight something like 20-25ish? Things that seem to help: One thing that keeps it moving is I make my moves quick. The NPCs don’t dither, they act. Thing 2: my players are pretty dialed in to what they want to do in the moment. I think the VTT initiative tracker helps some of my players see who’s where in line and I tend to remind people that they’re coming up. Thing 3: Battles don’t always go to the last hp. Thing 4: I will often briefly recap the moment before a players turn before I ask “what do you do?”. I can’t prove it but I feel like it kind of gives the player a sense of urgency. I also think the VTT “dice” rolling speeds up combat by eliminating things like finding the right type/number of dice for an attack. Then adding the hunter mark dice.. and then the sneak attack dice(I exaggerate but...) and having spell descriptions and DCs and damage in one click seems to speed up spell casting. Regarding RP in combat: That happens a lot too. A lot of “so I hit with both weapons and I do a double slash through the skeletons chest” Or “My floating holy symbol of Pelor swoops over and impales the guy.” Some of the players are less flowery but a lot of times I’ll ask/suggest a description. Maybe I overestimate how quickly things go(now I’m actually gonna record how it goes and see) but I think the OP said 2 hours for 4 rounds. That seems like there’s a lot of “dead air”. Edit: Two things I’ve overlooked from the OP! 1: pathfinder. I play 5e so my input may be completely useless! Hooray! 2: new players. New players will be slower. My advice is to encourage them NOT to look at their sheets for “things to do” and just “do”. When I see my players (2 new ones at my table) looking at their sheets for “something to do” I say sometimes say something like “tell me what your looking to do here and I can help make that work”. [/QUOTE]
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