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How fast are your combats in online play?
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<blockquote data-quote="Gorgon Zee" data-source="post: 8199099" data-attributes="member: 75787"><p>Going to a number of PF2 conventions and for them, about 30-40 minutes a combat for 5-6 players plus a GM is about normal. Some players are much faster and some are much slower, but it averages it. Some notes:</p><ul> <li data-xf-list-type="ul">Using the Roll20 character sheets speeds things up by about x2. I used not to use them, then started and I'm definitely much faster. For a simple fighter @ level 5 a typical turn might be: "I move up to here <drag token>", use a snagging strike <click> which looks like it hits for 20 damage, and then a 2-handed assault <click>. That number should be 2 higher since the snagging strike flat footed him. Does it hit? <GM responds>. Then I yell to their leader that his shark men make better sushi than soldiers and suggest he gives up now". Under a minute virtually always. </li> <li data-xf-list-type="ul">If a player does not immediately take their first action, they are not paying attention. You can see the battle field, you know it's your turn next, and you only have a choice of about 3-5 things you might try. Even in games where I have been very unengaged, I can always keep track of the turn order and be ready to go.</li> <li data-xf-list-type="ul">PF2 is particularly fast comported to other systems I play because of the limited number of reactions. However if you play a champion, you do have to pay attention pretty much all the time!</li> </ul></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8199099, member: 75787"] Going to a number of PF2 conventions and for them, about 30-40 minutes a combat for 5-6 players plus a GM is about normal. Some players are much faster and some are much slower, but it averages it. Some notes: [LIST] [*]Using the Roll20 character sheets speeds things up by about x2. I used not to use them, then started and I'm definitely much faster. For a simple fighter @ level 5 a typical turn might be: "I move up to here <drag token>", use a snagging strike <click> which looks like it hits for 20 damage, and then a 2-handed assault <click>. That number should be 2 higher since the snagging strike flat footed him. Does it hit? <GM responds>. Then I yell to their leader that his shark men make better sushi than soldiers and suggest he gives up now". Under a minute virtually always. [*]If a player does not immediately take their first action, they are not paying attention. You can see the battle field, you know it's your turn next, and you only have a choice of about 3-5 things you might try. Even in games where I have been very unengaged, I can always keep track of the turn order and be ready to go. [*]PF2 is particularly fast comported to other systems I play because of the limited number of reactions. However if you play a champion, you do have to pay attention pretty much all the time! [/LIST] [/QUOTE]
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