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How fast can a miner dig out a 5' square of stone?
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<blockquote data-quote="Inigo Carmine" data-source="post: 2458010" data-attributes="member: 34044"><p>One of the problems with D&D's destruction of objects is that certain weapons should be naturally better at it than others without having to make the distinction of a weapon special ability. I've always thought things like axes and picsk should just plain do more damage than a sword, but should have a natural attack penalty (essentially making the weapon permanently power attacking just a little bit). But, since D&D uses critical range/multiplier to represent this (because it deals mostly with living enemies) you've gotta work with that.</p><p> </p><p>I've thought of employing a house-rule where the critical modifier of a weapon ignore that much hardness of an object. This makes the axe a better choice when chopping through wood than a sword or longsword or scimitar.</p><p> </p><p>A 2-H pick would most likely have the same stats as a scyth (with the improveised weapon penalty if in combat), 2d4 20/x4 giving fairly consistant damage, and ignoriing 4 points of hardness essentially making it, for a medium person, 2d4 damage against 4 hardness).</p><p> </p><p>I'm not gifted enough with stastics to be able to come up with an average damage (the hardness complicates the calculation, and I don't feel like spending 30 minutes to try and figure it out).</p><p> </p><p>For a small creature, it would be 1d6 damage against 4 hardness. This gives the little ones a rougher time of it, but you'd expect a bigger person to be able to chip stone out of a wall faster thana smaller one, wouldn't you? Though that is quite a bit of a handicap..Maybe the damage on the picks should be upped one die each.</p></blockquote><p></p>
[QUOTE="Inigo Carmine, post: 2458010, member: 34044"] One of the problems with D&D's destruction of objects is that certain weapons should be naturally better at it than others without having to make the distinction of a weapon special ability. I've always thought things like axes and picsk should just plain do more damage than a sword, but should have a natural attack penalty (essentially making the weapon permanently power attacking just a little bit). But, since D&D uses critical range/multiplier to represent this (because it deals mostly with living enemies) you've gotta work with that. I've thought of employing a house-rule where the critical modifier of a weapon ignore that much hardness of an object. This makes the axe a better choice when chopping through wood than a sword or longsword or scimitar. A 2-H pick would most likely have the same stats as a scyth (with the improveised weapon penalty if in combat), 2d4 20/x4 giving fairly consistant damage, and ignoriing 4 points of hardness essentially making it, for a medium person, 2d4 damage against 4 hardness). I'm not gifted enough with stastics to be able to come up with an average damage (the hardness complicates the calculation, and I don't feel like spending 30 minutes to try and figure it out). For a small creature, it would be 1d6 damage against 4 hardness. This gives the little ones a rougher time of it, but you'd expect a bigger person to be able to chip stone out of a wall faster thana smaller one, wouldn't you? Though that is quite a bit of a handicap..Maybe the damage on the picks should be upped one die each. [/QUOTE]
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How fast can a miner dig out a 5' square of stone?
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