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General Tabletop Discussion
Character Builds & Optimization
How fast could you build a cathedral at 18th level?
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<blockquote data-quote="delericho" data-source="post: 5072637" data-attributes="member: 22424"><p>This is a very good point, and the argument I would use if I wanted to avoid the PCs using magic to "short circuit" the Skill Challenge. Certainly, in the case of divine magic, I can certainly see Pelor being less than enchanted at his high priest setting out to build a monument to his greatness... and then calling on him to do it all!</p><p></p><p></p><p></p><p>In this case, though, I don't agree. While in the real world it is certainly true that you really need experts and specialists for this sort of thing, carrying this over to the game would essentially turn the "build a cathedral" challenge into "go hire the NPC expert". PCs simply aren't going to have the relevant expertise - even if they have the skill ranks (unlikely), they're not going to have built large numbers of small buildings.</p><p></p><p>Better for the game, IMO, to assume that the PCs are "a cut above", and are exceptional renaissance men, and so are able to do the job themselves (with appropriate help of course). Is it realistic? Of course not. But I would argue it makes for a more fun experience for all involved, and so is the way to go.</p><p></p><p>YMMV, of course.</p></blockquote><p></p>
[QUOTE="delericho, post: 5072637, member: 22424"] This is a very good point, and the argument I would use if I wanted to avoid the PCs using magic to "short circuit" the Skill Challenge. Certainly, in the case of divine magic, I can certainly see Pelor being less than enchanted at his high priest setting out to build a monument to his greatness... and then calling on him to do it all! In this case, though, I don't agree. While in the real world it is certainly true that you really need experts and specialists for this sort of thing, carrying this over to the game would essentially turn the "build a cathedral" challenge into "go hire the NPC expert". PCs simply aren't going to have the relevant expertise - even if they have the skill ranks (unlikely), they're not going to have built large numbers of small buildings. Better for the game, IMO, to assume that the PCs are "a cut above", and are exceptional renaissance men, and so are able to do the job themselves (with appropriate help of course). Is it realistic? Of course not. But I would argue it makes for a more fun experience for all involved, and so is the way to go. YMMV, of course. [/QUOTE]
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