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How fast could you build a cathedral at 18th level?
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<blockquote data-quote="Noumenon" data-source="post: 5073831" data-attributes="member: 70102"><p>OK, my keyboard is back and I've got a lot to reply to!</p><p></p><p></p><p></p><p>OK, that's the minimum time. Thanks for pulling together the rules on miracle and strongholds. Putting a gp cost on it is a useful way of thinking. At 18th level 1,000,000 gp is about 1/2 of the party's total expected wealth, so that might be too big of a challenge -- I was going to be offering big treasure at the end, but not that much.</p><p></p><p></p><p></p><p>Reaction 1: Cool, there are actual rules!</p><p>Reaction 2: A skill challenge over 24 months is not going to feel right crammed into one session. (I thought this post would show up as a "forked thread" from <a href="http://www.enworld.org/forum/general-rpg-discussion/271145-i-want-run-competitive-d-d-4th-edition-skill-challenge-high-level-d-d-3rd-edition.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/271145-i-want-run-competitive-d-d-4th-edition-skill-challenge-high-level-d-d-3rd-edition.html</a> , but it didn't.)</p><p></p><p></p><p></p><p>There's a consequence for failure I've never used before. "Another 1 on the check? OK, the cathedral proceeds as planned -- anyone who's not an Elf might not live to see it finished, though."</p><p></p><p></p><p></p><p>That was somewhat demoralizing to read at first, because it strikes true -- "Pelor wants a new cathedral" is not a hook my players are going to be naturally enthusiastic about. Maybe if I told them they could design it as a stronghold as well -- but we're only running a 5-episode campaign.</p><p></p><p>If you're saying I need some human conflict in there, I did have that in mind. The party cleric is competing to "out-holy" Pelor's other two high clerics for the opportunity to evangelize a brand new plane. I was hoping to establish one as an open rival who scrys on the party's plans, and the other as a quiet man who shows up on the day of a challenge with ranks and ranks of paladins and pilgrims. So one psychological challenge and one physical.</p><p></p><p></p><p></p><p>I know I asked an interesting question when so many people want to think about the answer. I think "a month and a half" is the answer I was wishing for -- so much faster than standard human, but not instant and godlike. Enough time you can conceivably have the workers run into problems and come back to you.</p><p></p><p>There's no such thing as a wand or a staff of <em>wall of stone</em> in the SRD, so you couldn't just do it one after another, either. (Looks like you were calculating about 900 castings, so even if you did have 19 wands it would take 90 minutes to do.) On the right site, though, <em>wall of ice</em> is twice as long and four times as thick as Wall of Stone, and it fits on a wand...</p><p></p><p></p><p></p><p>lol, at least in a skill challenge he'll get an official success for his Profession (lumberjack) instead of just standing around cheering the wizard.</p><p></p><p></p><p></p><p>This description actually sounds like the most fun magical part. Maybe to shorten the time frame of the skill challenge I should have them <em>decorate</em> a cathedral. That's where all the cool touches like capturing gargoyles and putting icons of yourself everywhere come in. And I just long to have them put in stained glass that I can then have something crash through (even though that would be mean).</p><p></p><p></p><p></p><p>The real answer is "that would mess up my idea." Maybe that's bad. But here are justifications: there's no reliable description of it because it's obscured by endless throngs of zombies? And covering two divination spells I know about, they can't scry on the zombies around it because they don't know any individuals? And prying eyes can't get through the zombies? </p><p></p><p>What do you usually do if you want a "get the ring to the Cracks of Doom" quest at high level, put dimensional anchors everywhere? Or is that just another quest like "find out who murdered the king" that you can't assign after a certain level because there are spells that auto-beat it?</p><p></p><p></p><p></p><p>Oh, that's so great. And I can see a <strike>rogue</strike><strike>spellcaster</strike> rogue trying to salvage a failed skill challenge using that as a Bluff check, too.</p><p></p><p>You see me waffling there between rogues (who have Bluff) and spellcasters (who have illusions)? That shouldn't have to be. The skill challenge would work better if <em>everyone</em> could use magic on their turns, the fighter and rogue would just do it by calling in favors from other spellcasters (or paying for them).</p><p></p><p></p><p></p><p>This is one of the posts that got me thinking about making the challenge to <em>decorate</em> the cathedral instead of constructing it. Not just laying stone on stone but using Stone Shape to make all the decorative touches on the edges (what are those called?) It also opens up the skill challenge to a broader array of skills (like Appraise).</p><p></p><p>Thanks so much for everyone's replies, reading the Enworld discussion of an encounter can sometimes be more fun than running the thing!</p></blockquote><p></p>
[QUOTE="Noumenon, post: 5073831, member: 70102"] OK, my keyboard is back and I've got a lot to reply to! OK, that's the minimum time. Thanks for pulling together the rules on miracle and strongholds. Putting a gp cost on it is a useful way of thinking. At 18th level 1,000,000 gp is about 1/2 of the party's total expected wealth, so that might be too big of a challenge -- I was going to be offering big treasure at the end, but not that much. Reaction 1: Cool, there are actual rules! Reaction 2: A skill challenge over 24 months is not going to feel right crammed into one session. (I thought this post would show up as a "forked thread" from [url]http://www.enworld.org/forum/general-rpg-discussion/271145-i-want-run-competitive-d-d-4th-edition-skill-challenge-high-level-d-d-3rd-edition.html[/url] , but it didn't.) There's a consequence for failure I've never used before. "Another 1 on the check? OK, the cathedral proceeds as planned -- anyone who's not an Elf might not live to see it finished, though." That was somewhat demoralizing to read at first, because it strikes true -- "Pelor wants a new cathedral" is not a hook my players are going to be naturally enthusiastic about. Maybe if I told them they could design it as a stronghold as well -- but we're only running a 5-episode campaign. If you're saying I need some human conflict in there, I did have that in mind. The party cleric is competing to "out-holy" Pelor's other two high clerics for the opportunity to evangelize a brand new plane. I was hoping to establish one as an open rival who scrys on the party's plans, and the other as a quiet man who shows up on the day of a challenge with ranks and ranks of paladins and pilgrims. So one psychological challenge and one physical. I know I asked an interesting question when so many people want to think about the answer. I think "a month and a half" is the answer I was wishing for -- so much faster than standard human, but not instant and godlike. Enough time you can conceivably have the workers run into problems and come back to you. There's no such thing as a wand or a staff of [i]wall of stone[/i] in the SRD, so you couldn't just do it one after another, either. (Looks like you were calculating about 900 castings, so even if you did have 19 wands it would take 90 minutes to do.) On the right site, though, [i]wall of ice[/i] is twice as long and four times as thick as Wall of Stone, and it fits on a wand... lol, at least in a skill challenge he'll get an official success for his Profession (lumberjack) instead of just standing around cheering the wizard. This description actually sounds like the most fun magical part. Maybe to shorten the time frame of the skill challenge I should have them [i]decorate[/i] a cathedral. That's where all the cool touches like capturing gargoyles and putting icons of yourself everywhere come in. And I just long to have them put in stained glass that I can then have something crash through (even though that would be mean). The real answer is "that would mess up my idea." Maybe that's bad. But here are justifications: there's no reliable description of it because it's obscured by endless throngs of zombies? And covering two divination spells I know about, they can't scry on the zombies around it because they don't know any individuals? And prying eyes can't get through the zombies? What do you usually do if you want a "get the ring to the Cracks of Doom" quest at high level, put dimensional anchors everywhere? Or is that just another quest like "find out who murdered the king" that you can't assign after a certain level because there are spells that auto-beat it? Oh, that's so great. And I can see a <strike>rogue</strike><strike>spellcaster</strike> rogue trying to salvage a failed skill challenge using that as a Bluff check, too. You see me waffling there between rogues (who have Bluff) and spellcasters (who have illusions)? That shouldn't have to be. The skill challenge would work better if [i]everyone[/i] could use magic on their turns, the fighter and rogue would just do it by calling in favors from other spellcasters (or paying for them). This is one of the posts that got me thinking about making the challenge to [i]decorate[/i] the cathedral instead of constructing it. Not just laying stone on stone but using Stone Shape to make all the decorative touches on the edges (what are those called?) It also opens up the skill challenge to a broader array of skills (like Appraise). Thanks so much for everyone's replies, reading the Enworld discussion of an encounter can sometimes be more fun than running the thing! [/QUOTE]
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