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<blockquote data-quote="ruleslawyer" data-source="post: 2640684" data-attributes="member: 1757"><p>IANG (I am not Graybeard), but here's (roughly) how I do it. </p><p></p><p>1) All XP awards for combat are reduced by 50%.</p><p></p><p>2) I design my adventures with pre-scripted "story goals." These include finding the MacGuffin, rescuing the princess, etc etc. Ideally, the party should be able to complete one to two story goals per session. Every time the party achieves a story goal, each member of the party gets FOUR story tokens.</p><p></p><p>3) Using non-combat solutions to overcoming or avoiding encounters is worth a story token. </p><p></p><p>4) Exceptional role-playing (as determined by group vote at the end of each session) earns the RPer a Fate Point. These are basically "get out of jail free" cards that allow you a +20 bonus OR a reroll on any check of your choice.</p><p></p><p>XP is totaled at the end of each session. Then story tokens are cashed in. Each story token is worth 1/4 the XP of an encounter of CR = EPL. Thus, it is greatly to a party's advantage to complete story goals at whatever cost necessary. Non-combat solutions are sufficiently rewarding that, in conjunction with the overall push to a story goal, they are worth pursuing, especially against very powerful enemies.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2640684, member: 1757"] IANG (I am not Graybeard), but here's (roughly) how I do it. 1) All XP awards for combat are reduced by 50%. 2) I design my adventures with pre-scripted "story goals." These include finding the MacGuffin, rescuing the princess, etc etc. Ideally, the party should be able to complete one to two story goals per session. Every time the party achieves a story goal, each member of the party gets FOUR story tokens. 3) Using non-combat solutions to overcoming or avoiding encounters is worth a story token. 4) Exceptional role-playing (as determined by group vote at the end of each session) earns the RPer a Fate Point. These are basically "get out of jail free" cards that allow you a +20 bonus OR a reroll on any check of your choice. XP is totaled at the end of each session. Then story tokens are cashed in. Each story token is worth 1/4 the XP of an encounter of CR = EPL. Thus, it is greatly to a party's advantage to complete story goals at whatever cost necessary. Non-combat solutions are sufficiently rewarding that, in conjunction with the overall push to a story goal, they are worth pursuing, especially against very powerful enemies. [/QUOTE]
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