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How fast do your characters advance in level?
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<blockquote data-quote="Rel" data-source="post: 2642454" data-attributes="member: 99"><p>As a matter of fact I do have some guidelines.</p><p></p><p>For combat, anything with a CR obviously less than the party is a Minor Scene. A CR approximately equal to the party (adjusted by party size - I've got a group of 6 right now) is an Average Scene. Higher CR's than that are Major Scenes.</p><p></p><p>Roleplaying is more subjective but I generally guage how long the interaction took and how vital and important was the interaction. If it is a relatively short conversation (less than 15 minutes) or contained little besides witty banter then I'll rule that a Minor Scene. If the interaction took longer (up to half an hour) or held information important to the PC's or furthered an important agenda, I'll call that an Average Scene. For lengthy conversations that include major revelations or resolve important plot points I go with a Major Scene.</p><p></p><p>I use the same general guidelines for Roleplaying in Exploration. Sometimes the PC's venture into an area that holds no monsters or NPC's but contains important information nonetheless. Based on how involved the exploration is (this is typically predicated on how complex the area is) and how much information is gained, I rate the scene as I feel appropriate.</p><p></p><p>The feeling that I hope to engender by this system is that every part of the game session should be interesting and fun. Even if the scene in question is the PC's exchanging quips and banter, if it helps to illustrate and flesh out the attitudes, personalities and motivations of the characters then I'm happy to reward it. Parts of the game that are uninteresting minutae are not rewarded and are therefore minimized. This encourages the PC's to take care of book keeping, shopping and updating spellbooks outside the session via e-mail.</p></blockquote><p></p>
[QUOTE="Rel, post: 2642454, member: 99"] As a matter of fact I do have some guidelines. For combat, anything with a CR obviously less than the party is a Minor Scene. A CR approximately equal to the party (adjusted by party size - I've got a group of 6 right now) is an Average Scene. Higher CR's than that are Major Scenes. Roleplaying is more subjective but I generally guage how long the interaction took and how vital and important was the interaction. If it is a relatively short conversation (less than 15 minutes) or contained little besides witty banter then I'll rule that a Minor Scene. If the interaction took longer (up to half an hour) or held information important to the PC's or furthered an important agenda, I'll call that an Average Scene. For lengthy conversations that include major revelations or resolve important plot points I go with a Major Scene. I use the same general guidelines for Roleplaying in Exploration. Sometimes the PC's venture into an area that holds no monsters or NPC's but contains important information nonetheless. Based on how involved the exploration is (this is typically predicated on how complex the area is) and how much information is gained, I rate the scene as I feel appropriate. The feeling that I hope to engender by this system is that every part of the game session should be interesting and fun. Even if the scene in question is the PC's exchanging quips and banter, if it helps to illustrate and flesh out the attitudes, personalities and motivations of the characters then I'm happy to reward it. Parts of the game that are uninteresting minutae are not rewarded and are therefore minimized. This encourages the PC's to take care of book keeping, shopping and updating spellbooks outside the session via e-mail. [/QUOTE]
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