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How fast do your characters advance in level?
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<blockquote data-quote="genshou" data-source="post: 2657425" data-attributes="member: 13164"><p>That system reminds me of the Sims 2 Aspiration & Goals system. Each Sim has one of five aspirations (Finance, Knowledge, Family, Romance, Popularity) and earns Aspiration reward points for fulfilling goals which are randomly determined each day from a list focusing on your sim's Aspiration. Some goals have more merit than others. For instance, learning how to cook a meal is worth 250 or 500 points, meeting someone new or becoming friends with someone is worth 1,000 points; falling in love is worth I think 3,500 points. You have four or five goals at a time (haven't played the game in a while, so can't remember the specifics) and they reset each day (remember that because of the rate that sims age, a day in Sims 2 time is fairly close to a year in real time). You can lock one specific goal if it's one you want to focus on and don't want to reset (for example, I lock "Fall in love" or "WooHoo" (the Sims 2 way of saying "have sex") as you can't usually accomplish them in a day and they are goals you don't want to be replaced by "Learn to cook toaster strudels" the next day). You also have 3 randomly selected fears as well, which will cause your reward points to go down if they are fulfilled. Usually social fears are more likely to pop up if there is an accompanying goal; ie you can flirt with Alice anytime, but if it's one of your goals that day you are MUCH more likely to have "Be rejected for a flirt with Alice" as one of your fears.</p><p></p><p>Would such a system for XP gain work in the World's Most Popular Role-Playing System? I think it sounds like a great system.</p></blockquote><p></p>
[QUOTE="genshou, post: 2657425, member: 13164"] That system reminds me of the Sims 2 Aspiration & Goals system. Each Sim has one of five aspirations (Finance, Knowledge, Family, Romance, Popularity) and earns Aspiration reward points for fulfilling goals which are randomly determined each day from a list focusing on your sim's Aspiration. Some goals have more merit than others. For instance, learning how to cook a meal is worth 250 or 500 points, meeting someone new or becoming friends with someone is worth 1,000 points; falling in love is worth I think 3,500 points. You have four or five goals at a time (haven't played the game in a while, so can't remember the specifics) and they reset each day (remember that because of the rate that sims age, a day in Sims 2 time is fairly close to a year in real time). You can lock one specific goal if it's one you want to focus on and don't want to reset (for example, I lock "Fall in love" or "WooHoo" (the Sims 2 way of saying "have sex") as you can't usually accomplish them in a day and they are goals you don't want to be replaced by "Learn to cook toaster strudels" the next day). You also have 3 randomly selected fears as well, which will cause your reward points to go down if they are fulfilled. Usually social fears are more likely to pop up if there is an accompanying goal; ie you can flirt with Alice anytime, but if it's one of your goals that day you are MUCH more likely to have "Be rejected for a flirt with Alice" as one of your fears. Would such a system for XP gain work in the World's Most Popular Role-Playing System? I think it sounds like a great system. [/QUOTE]
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