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How fast does PC damage rise relative to monster hit points?
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<blockquote data-quote="Balesir" data-source="post: 6474926" data-attributes="member: 27160"><p>I think you are right that 2 hp per level is too low if you are going for 4 times the PC damage increase. PC damage increase includes:</p><p></p><p>+6 by level 30 for magic weapons/implements</p><p></p><p>+4 by level 30 for characteristic increases (assuming the prime stat for attack/damage always gets boosted)</p><p></p><p>Extra damage because powers generally get more dice - AtWills get +1 die at L20, so +4, say, over 30 levels might give a fair average</p><p></p><p>More Encounter and Daily attacks as levels increase to Paragon; whereas the "extra dice" one cuts in at Epic, this one affects mainly Heroic - I assume it all comes out in the wash on average to give +1 die (roughly) by level 11 - another +4, say, overall</p><p></p><p>Feats; this can be a big one with a plethora of sundry feats to add 2-4 damage for general or very specific attacks per feat - one feat per 2 levels, but not all will be used for damage boosts (since some give attack bonuses...)</p><p></p><p>Overall, it looks like +1 per level to damage on each hit might be a fairer estimate, BUT also bear in mind that more powers (especially Encounter powers) will be area effects and Dailies (typically) do damage on a miss. It's possible that there is a "flat patch" around mid-Paragon, but in our low-Epic game the +8 hp per level for monsters is still giving ~5-6 round combats, sometimes shorter.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6474926, member: 27160"] I think you are right that 2 hp per level is too low if you are going for 4 times the PC damage increase. PC damage increase includes: +6 by level 30 for magic weapons/implements +4 by level 30 for characteristic increases (assuming the prime stat for attack/damage always gets boosted) Extra damage because powers generally get more dice - AtWills get +1 die at L20, so +4, say, over 30 levels might give a fair average More Encounter and Daily attacks as levels increase to Paragon; whereas the "extra dice" one cuts in at Epic, this one affects mainly Heroic - I assume it all comes out in the wash on average to give +1 die (roughly) by level 11 - another +4, say, overall Feats; this can be a big one with a plethora of sundry feats to add 2-4 damage for general or very specific attacks per feat - one feat per 2 levels, but not all will be used for damage boosts (since some give attack bonuses...) Overall, it looks like +1 per level to damage on each hit might be a fairer estimate, BUT also bear in mind that more powers (especially Encounter powers) will be area effects and Dailies (typically) do damage on a miss. It's possible that there is a "flat patch" around mid-Paragon, but in our low-Epic game the +8 hp per level for monsters is still giving ~5-6 round combats, sometimes shorter. [/QUOTE]
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How fast does PC damage rise relative to monster hit points?
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