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How fast does PC damage rise relative to monster hit points?
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<blockquote data-quote="JamesonCourage" data-source="post: 6475191" data-attributes="member: 6668292"><p>I've noticed something similar (my party just hit level 10), but damage is actually pretty decent with my group right now. The Scout does 26 damage with his at-will melee attacks (if he hits), so that's before encounter powers. The Elementalist averages 27.5 damage with her at=will (again, no encounter powers). The Knight averages 16 per hit (though that's about to shoot up to over 20 at level 11) with his at-will melee attack. The only PC that was quite dramatically lagging behind with his at-wills was the Warpriest, but he has a summoned skeleton that averages 20 damage with its at-will (so, without using his encounter powers).</p><p></p><p>Overall, they're holding their own, and with the encounter powers (Power Strike adding damage 100% of the time 3 times/combat, the Elementalist's 3/encounter extra target + 1d10 damage, the Knight's defender aura, the Warpriest hurting enemies as soon as a creature dies, etc.), they can dish out some decent damage. Sometimes the fights still take a little bit, but I fit multiple bouts of RP/planning, 3 combats, and 2 skill challenges into my last 4 hour session. (We do only have 4 people in the party, though, which means my XP budget is a little smaller, and I'm sure that helps.)</p><p></p><p>It'll be interesting to see if it changes dramatically at level 10 and 11, though. And if you implement your changes, come back and let us know. It might help me out if we do slow down.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6475191, member: 6668292"] I've noticed something similar (my party just hit level 10), but damage is actually pretty decent with my group right now. The Scout does 26 damage with his at-will melee attacks (if he hits), so that's before encounter powers. The Elementalist averages 27.5 damage with her at=will (again, no encounter powers). The Knight averages 16 per hit (though that's about to shoot up to over 20 at level 11) with his at-will melee attack. The only PC that was quite dramatically lagging behind with his at-wills was the Warpriest, but he has a summoned skeleton that averages 20 damage with its at-will (so, without using his encounter powers). Overall, they're holding their own, and with the encounter powers (Power Strike adding damage 100% of the time 3 times/combat, the Elementalist's 3/encounter extra target + 1d10 damage, the Knight's defender aura, the Warpriest hurting enemies as soon as a creature dies, etc.), they can dish out some decent damage. Sometimes the fights still take a little bit, but I fit multiple bouts of RP/planning, 3 combats, and 2 skill challenges into my last 4 hour session. (We do only have 4 people in the party, though, which means my XP budget is a little smaller, and I'm sure that helps.) It'll be interesting to see if it changes dramatically at level 10 and 11, though. And if you implement your changes, come back and let us know. It might help me out if we do slow down. [/QUOTE]
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How fast does PC damage rise relative to monster hit points?
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