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Community
General Tabletop Discussion
*Dungeons & Dragons
How fast is the default advancement?
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<blockquote data-quote="DaveDash" data-source="post: 6488281" data-attributes="member: 6786202"><p>It's 1:1 though, because the medium encounter budget is for one player. So presumably if you have three monsters, you would have four PC's, thus the advancement rate would actually be slightly lower. Unless you're talking about 3 monsters <em>per player</em>?</p><p></p><p>I worked out somewhere else on another post that basically for a party of four:</p><p></p><ul> <li data-xf-list-type="ul">An easy encounter is one monster that is 0.5 * the average CR of the party;</li> <li data-xf-list-type="ul">Medium is one monster that is 1 * the average CR of the party;</li> <li data-xf-list-type="ul">Hard is 1.5;</li> <li data-xf-list-type="ul">Deadly is 2;</li> </ul><p></p><p>For example, a deadly encounter for a 10th level party is 2*CR10 monsters. It's not *exactly* integers like that, but it's close enough to be linear.</p><p></p><p>This would mean that if you throw nothing but deadly encounters at your party (or 2 monsters of their average level, every encounter) then they would level twice as fast. Hard they would level 1.5 times as fast. Easy they would level half as slow.</p><p></p><p>So when you consider that most parties are probably facing more hard & deadly encounters than easy, AND also potentially gaining quest completion XP, they'll probably level even faster. Is that what you are basically saying? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DaveDash, post: 6488281, member: 6786202"] It's 1:1 though, because the medium encounter budget is for one player. So presumably if you have three monsters, you would have four PC's, thus the advancement rate would actually be slightly lower. Unless you're talking about 3 monsters [I]per player[/I]? I worked out somewhere else on another post that basically for a party of four: [LIST] [*]An easy encounter is one monster that is 0.5 * the average CR of the party; [*]Medium is one monster that is 1 * the average CR of the party; [*]Hard is 1.5; [*]Deadly is 2; [/LIST] For example, a deadly encounter for a 10th level party is 2*CR10 monsters. It's not *exactly* integers like that, but it's close enough to be linear. This would mean that if you throw nothing but deadly encounters at your party (or 2 monsters of their average level, every encounter) then they would level twice as fast. Hard they would level 1.5 times as fast. Easy they would level half as slow. So when you consider that most parties are probably facing more hard & deadly encounters than easy, AND also potentially gaining quest completion XP, they'll probably level even faster. Is that what you are basically saying? :) [/QUOTE]
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Community
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How fast is the default advancement?
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