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How FAST should he turn evil? (Updated 2/9)
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<blockquote data-quote="Silveras" data-source="post: 1312876" data-attributes="member: 6271"><p>That depends on what the treasure is, who is guarding it, and why the PC is hunting it. I presume you mean an adventurer wandering into random ruins in hopes of looting them ? That's Neutral, at best. If he's going to open otherwise-undisturbed tombs to do it, that's grave robbery, and is an Evil action. If, on the other hand, there are undead in the tombs and those undead attack the party, the PCs can claim to have won the treasure as "spoils of combat."</p><p></p><p>Characters who invade a foreign land, enter the homes of its inhabitants, kill said inhabitants, and loot the homes/bodies have done Evil. It does not matter what the alignment of the victims was in that sense. </p><p></p><p></p><p></p><p>Creating Undead is seen as an abomination, and most Clerics don't need to be told to destroy them (usually seen as freeing the soul and laying the undead to rest); this is usually considered "undoing a great evil". That's a good deal different than murdering people to send their souls to a fiend in order to get yours "back". </p><p></p><p></p><p></p><p>On the contrary, it is an excellent metric. </p><p></p><p>Good=Selfless, does what it feels is right with little or no regard for personal cost. Making a (probably suicidal) stand against overwhelming odds so that others can get away is a prime example. </p><p></p><p>Evil=Selfish, does what it feels will gain it the maximum personal benefit regardless of the cost to others. Killing others for your own profit (paid assassin) is a prime example. </p><p></p><p>Neutral= Mix, does what it feels is right if the personal cost is not too high, or does something for its own advantage if the cost to others is not too high. </p><p></p><p>Alignment is as much, or more, about WHY you do something as it is about WHAT you do. Very few actions are definitively Evil; most depend on the WHY.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1312876, member: 6271"] That depends on what the treasure is, who is guarding it, and why the PC is hunting it. I presume you mean an adventurer wandering into random ruins in hopes of looting them ? That's Neutral, at best. If he's going to open otherwise-undisturbed tombs to do it, that's grave robbery, and is an Evil action. If, on the other hand, there are undead in the tombs and those undead attack the party, the PCs can claim to have won the treasure as "spoils of combat." Characters who invade a foreign land, enter the homes of its inhabitants, kill said inhabitants, and loot the homes/bodies have done Evil. It does not matter what the alignment of the victims was in that sense. Creating Undead is seen as an abomination, and most Clerics don't need to be told to destroy them (usually seen as freeing the soul and laying the undead to rest); this is usually considered "undoing a great evil". That's a good deal different than murdering people to send their souls to a fiend in order to get yours "back". On the contrary, it is an excellent metric. Good=Selfless, does what it feels is right with little or no regard for personal cost. Making a (probably suicidal) stand against overwhelming odds so that others can get away is a prime example. Evil=Selfish, does what it feels will gain it the maximum personal benefit regardless of the cost to others. Killing others for your own profit (paid assassin) is a prime example. Neutral= Mix, does what it feels is right if the personal cost is not too high, or does something for its own advantage if the cost to others is not too high. Alignment is as much, or more, about WHY you do something as it is about WHAT you do. Very few actions are definitively Evil; most depend on the WHY. [/QUOTE]
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