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How FAST should he turn evil? (Updated 2/9)
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<blockquote data-quote="BSF" data-source="post: 1313207" data-attributes="member: 13098"><p>You know, I replied this morning, but it looks like the post was eaten up in cyberspace. I am guessing it was a casualty when they brought the boards down. *sigh*</p><p></p><p>Fortunately, Merak has said a good deal of what I did! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Go Merak. I think I like his post better. Remember that an Erinyes is geared toward Deception and Temptation. You have already played up the Tempation through the obvious Seduction. All very nice!</p><p></p><p>I would not have the character automatically ping as Evil right now. This is the beginning of the roleplaying experience, not the end. You want the character (and the player) to squirm and enjoy the dilema. However, the dagger will ping as Evil. Perhaps you should give it a permanent Nondetection that applies to the wielder as well (Same as an Amulet of Proof against Detection and Location). This works nicely as more Deception. Especially since the character won't be able to figure out if he has slid to Evil himself, after all, the dagger controls the nondetection effect and with a duration of 1 hour/level, the dagger can make sure it is not easy for the character to hire somebody to "look into it".</p><p></p><p>If you go with the assertion that the character is not Evil and has not signed away his Soul because he did so under duress, the character has an easy way out. Either fess up to everything and beg the Cleric to help him come clean, or suck up the cost and live your life as well as you can. Both of these are easy "solutions". </p><p></p><p>Once the character begins to sacrifice enemies and sending their soul to Hell, he is sliding down that road himself. As a DM, look for the eagerness to kill and sacrifice to determine the speed at which he is sliding. If he actually slays enough people to buy his soul back, have the Erinyes show up and tell him he is all clear. She will give him a way to request her help again in the future. who knows, maybe he will succumb again? However, at this point, he has willingly consigned his soul to Hell for taking service of an Erinyes by sacrificing all those other souls. </p><p></p><p>Keep it simple. Let the Deception of the Erinyes do it's work and let the player roleplay the character into a deep, deep hole. How much more fun can you ask for than that?</p></blockquote><p></p>
[QUOTE="BSF, post: 1313207, member: 13098"] You know, I replied this morning, but it looks like the post was eaten up in cyberspace. I am guessing it was a casualty when they brought the boards down. *sigh* Fortunately, Merak has said a good deal of what I did! :) Go Merak. I think I like his post better. Remember that an Erinyes is geared toward Deception and Temptation. You have already played up the Tempation through the obvious Seduction. All very nice! I would not have the character automatically ping as Evil right now. This is the beginning of the roleplaying experience, not the end. You want the character (and the player) to squirm and enjoy the dilema. However, the dagger will ping as Evil. Perhaps you should give it a permanent Nondetection that applies to the wielder as well (Same as an Amulet of Proof against Detection and Location). This works nicely as more Deception. Especially since the character won't be able to figure out if he has slid to Evil himself, after all, the dagger controls the nondetection effect and with a duration of 1 hour/level, the dagger can make sure it is not easy for the character to hire somebody to "look into it". If you go with the assertion that the character is not Evil and has not signed away his Soul because he did so under duress, the character has an easy way out. Either fess up to everything and beg the Cleric to help him come clean, or suck up the cost and live your life as well as you can. Both of these are easy "solutions". Once the character begins to sacrifice enemies and sending their soul to Hell, he is sliding down that road himself. As a DM, look for the eagerness to kill and sacrifice to determine the speed at which he is sliding. If he actually slays enough people to buy his soul back, have the Erinyes show up and tell him he is all clear. She will give him a way to request her help again in the future. who knows, maybe he will succumb again? However, at this point, he has willingly consigned his soul to Hell for taking service of an Erinyes by sacrificing all those other souls. Keep it simple. Let the Deception of the Erinyes do it's work and let the player roleplay the character into a deep, deep hole. How much more fun can you ask for than that? [/QUOTE]
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How FAST should he turn evil? (Updated 2/9)
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