Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How fiction writers approach character generation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CharlesRyan" data-source="post: 5529985" data-attributes="member: 5265"><p>Speaking as both a gamer and a fiction writer, the short answer is "yes." Erm, "no." I mean, yes it's over the top, and no, the OP isn't the only one to think so.</p><p></p><p>Something like this can be a great exercise when you need to hone a concept and really solidify a character who's remaining stubbornly fuzzy in your imagination. But I don't think there's any advantage in specifying all this stuff about a character with a well-defined personality who is coming together nicely.</p><p></p><p>And I totally agree with delericho that trying to establish this much detail at the outset is probably counterproductive. I think it's best to launch a character in a pretty sketchy form, with the broadest elements of character, personality, and background painted in a broad brush. Then layer on the detail as the game progresses, the world establishes itself, and a chemistry begins to develop among the PCs.</p><p></p><p>If I were to ever use something like this, it would probably be after maybe the third adventure in a campaign. When players have become comfortable with their characters, but might benefit from a little prodding to start filling in the details--in particular details that I, as a GM, might be able to riff off of. But the degree to which players fill it in would be optional.</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 5529985, member: 5265"] Speaking as both a gamer and a fiction writer, the short answer is "yes." Erm, "no." I mean, yes it's over the top, and no, the OP isn't the only one to think so. Something like this can be a great exercise when you need to hone a concept and really solidify a character who's remaining stubbornly fuzzy in your imagination. But I don't think there's any advantage in specifying all this stuff about a character with a well-defined personality who is coming together nicely. And I totally agree with delericho that trying to establish this much detail at the outset is probably counterproductive. I think it's best to launch a character in a pretty sketchy form, with the broadest elements of character, personality, and background painted in a broad brush. Then layer on the detail as the game progresses, the world establishes itself, and a chemistry begins to develop among the PCs. If I were to ever use something like this, it would probably be after maybe the third adventure in a campaign. When players have become comfortable with their characters, but might benefit from a little prodding to start filling in the details--in particular details that I, as a GM, might be able to riff off of. But the degree to which players fill it in would be optional. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How fiction writers approach character generation
Top