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General Tabletop Discussion
*TTRPGs General
How flexible are you as player and as a GM?
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<blockquote data-quote="Jd Smith1" data-source="post: 8961769" data-attributes="member: 6998052"><p>I'm not a player, as a general rule.</p><p></p><p>As a GM, I am flexible within certain areas. I listen to my players' hopes and plans, and to their speculations. I use the reasonable bits of the former to guide the campaign or to crush their spirits, and steal ideas from the latter. I'm willing to tweak PC creation for roleplay purposes (but not for power acquisition).</p><p></p><p>But I don't compromise on GM'ing style. You don't like how I run my game, or what elements I insert or remove from a setting, there's the door. </p><p></p><p>I choose the game and setting I'm going to run, and seek players for it. </p><p></p><p>I won't run a D&D campaign under any of the existing rules. I might, <em>might</em>, run a Castles & Crusades campaign, but that's the only d20 I would consider, and its iffy at best. Never would run a supers campaign (really don't get the genre), or any system with powerful PCs. Never diceless, or GM doesn't roll dice.</p><p></p><p>As to players, I wouldn't keep a player who ran actively evil PCs. Or a player who couldn't keep his political views to himself (unless he agreed with mine). Players must run their own gender. Players who speak with accents in-character are generally warned, then booted; players with actual accents are OK. I only play on-line now, but in the days of F2F, hygiene was a critical issue. I don't keep players who feel the exclusive need for the spotlight. I won't keep habitually unpunctual players. Mainly, however, I want players who can work as a team, spare the spotlight, pay attention, are reliable, and pay attention.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 8961769, member: 6998052"] I'm not a player, as a general rule. As a GM, I am flexible within certain areas. I listen to my players' hopes and plans, and to their speculations. I use the reasonable bits of the former to guide the campaign or to crush their spirits, and steal ideas from the latter. I'm willing to tweak PC creation for roleplay purposes (but not for power acquisition). But I don't compromise on GM'ing style. You don't like how I run my game, or what elements I insert or remove from a setting, there's the door. I choose the game and setting I'm going to run, and seek players for it. I won't run a D&D campaign under any of the existing rules. I might, [I]might[/I], run a Castles & Crusades campaign, but that's the only d20 I would consider, and its iffy at best. Never would run a supers campaign (really don't get the genre), or any system with powerful PCs. Never diceless, or GM doesn't roll dice. As to players, I wouldn't keep a player who ran actively evil PCs. Or a player who couldn't keep his political views to himself (unless he agreed with mine). Players must run their own gender. Players who speak with accents in-character are generally warned, then booted; players with actual accents are OK. I only play on-line now, but in the days of F2F, hygiene was a critical issue. I don't keep players who feel the exclusive need for the spotlight. I won't keep habitually unpunctual players. Mainly, however, I want players who can work as a team, spare the spotlight, pay attention, are reliable, and pay attention. [/QUOTE]
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