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How flexible are you as player and as a GM?
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<blockquote data-quote="kenada" data-source="post: 8961772" data-attributes="member: 70468"><p>I won’t play in curated, story-driven games anymore. The way I play just isn’t very compatible — it’s considered a type of bad player behavior by those who enjoy that style. It’s better to avoid the grief and focus on other games. I’m otherwise pretty flexible, but I do have some systems I’m not very interested in trying again (see below).</p><p></p><p>As a GM, I’m running my homebrew system now, and I expect that to be the case for the foreseeable future. We tend to do exploration-driven games, and it’s a good fit for that. If I were to try to do something else, I’m willing to give most systems a shot. We’ve certainly tried our share of games over the years (some going more smoothly than others). Most of the games on my “no” list (see below) I might be willing to run except for Pathfinder. That’s more on the “no” list from the perspective of the GM.</p><p></p><p>Actual systems I’m unlikely to return to playing or running include Pathfinder 1e and Torchbearer. PF1 has too much stuff for it, and I don’t really care to deal with it anymore (especially as a GM). There are some elements of Torchbearer I do like, but I’m put off by the conflict system, and I <em>really</em> dislike usage-based advancement of skills. Blades in the Dark is on my maybe list. I’d like to try it again after our current campaign ends, but if that game follows a similar pattern, it’s probably also going on my “no” list.</p></blockquote><p></p>
[QUOTE="kenada, post: 8961772, member: 70468"] I won’t play in curated, story-driven games anymore. The way I play just isn’t very compatible — it’s considered a type of bad player behavior by those who enjoy that style. It’s better to avoid the grief and focus on other games. I’m otherwise pretty flexible, but I do have some systems I’m not very interested in trying again (see below). As a GM, I’m running my homebrew system now, and I expect that to be the case for the foreseeable future. We tend to do exploration-driven games, and it’s a good fit for that. If I were to try to do something else, I’m willing to give most systems a shot. We’ve certainly tried our share of games over the years (some going more smoothly than others). Most of the games on my “no” list (see below) I might be willing to run except for Pathfinder. That’s more on the “no” list from the perspective of the GM. Actual systems I’m unlikely to return to playing or running include Pathfinder 1e and Torchbearer. PF1 has too much stuff for it, and I don’t really care to deal with it anymore (especially as a GM). There are some elements of Torchbearer I do like, but I’m put off by the conflict system, and I [I]really[/I] dislike usage-based advancement of skills. Blades in the Dark is on my maybe list. I’d like to try it again after our current campaign ends, but if that game follows a similar pattern, it’s probably also going on my “no” list. [/QUOTE]
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