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How flexible are you as player and as a GM?
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<blockquote data-quote="James Gasik" data-source="post: 8961935" data-attributes="member: 6877472"><p>I've on occasion run into players who will argue until they are blue in the face that their characters should be allowed to do certain things. And then note that when they take a turn in the DM chair, suddenly become ultra-strict about what they allow players to do (this happens a lot in public play, where you see several people switching from player to DM with some frequency).</p><p></p><p>Of course, they never take kindly to me when I point this out, lol.</p><p></p><p>Even though I try to give players the benefit of the doubt, I'm not immune either; I don't handle surprises well. I'd much rather a player come to me between sessions with an idea (or even consulting me at all!) than have it thrust in my face, as it were, mid-session.</p><p></p><p>Especially if it looks like it would torpedo the challenge at hand; I'm also very unsure about setting precedents. When I was a young DM, I got conned into making rulings that I quickly came to regret, and it's a hang-up that I've managed, but never cured myself of.</p><p></p><p>Perhaps it's simply a case of power corrupting; the vast influence you have over the game becomes addicting, and you act in ways you otherwise would not, to keep the game running the way you want it to?</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8961935, member: 6877472"] I've on occasion run into players who will argue until they are blue in the face that their characters should be allowed to do certain things. And then note that when they take a turn in the DM chair, suddenly become ultra-strict about what they allow players to do (this happens a lot in public play, where you see several people switching from player to DM with some frequency). Of course, they never take kindly to me when I point this out, lol. Even though I try to give players the benefit of the doubt, I'm not immune either; I don't handle surprises well. I'd much rather a player come to me between sessions with an idea (or even consulting me at all!) than have it thrust in my face, as it were, mid-session. Especially if it looks like it would torpedo the challenge at hand; I'm also very unsure about setting precedents. When I was a young DM, I got conned into making rulings that I quickly came to regret, and it's a hang-up that I've managed, but never cured myself of. Perhaps it's simply a case of power corrupting; the vast influence you have over the game becomes addicting, and you act in ways you otherwise would not, to keep the game running the way you want it to? [/QUOTE]
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