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How flexible are you as player and as a GM?
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<blockquote data-quote="kenada" data-source="post: 8962029" data-attributes="member: 70468"><p>The two games I’ve played with usage-based advancement were Call of Cthluhu 6e and Torchbearer 2e. Call of Cthulhu was mostly fine. You get to mark when you succeed, and later you roll to see if and how much the skill improved. I think we did every few sessions. That was okay, but I don’t think there was a way to train to gain new skills. If you didn’t bump something up at character creation, you would need to fish for a success to improve a skill past the baseline (which might be only 5% by default).</p><p></p><p>Torchbearer 2e has a chapter dedicated to advancing skills. It’s not long (four pages digest), but that feels like four pages too many for me. The basics of it is you need a number of passes equal to the skill’s rating and a number of fails equal to the rating minus one, but only certain tests counted. Ob 0 tests never count. You only get to mark one during a conflict, which is the first unless you don’t need that, so in that case you can wait to mark the one you do need. You can mark two Resources tests in town phase unless the first one resulted in an increase to your Resources rating, then you can’t mark the second. Ties also don’t count unless you do something to break them.</p><p></p><p>Now that I’ve written them out, it doesn’t seem <em>so bad</em>, but I’m still not a fan. I definitely wasn’t confident in what should count during the sessions when we played, so I’m pretty sure I avoided marking advancements when I should have gotten them.</p><p></p><p>Edit: Saw [USER=71235]@niklinna[/USER]’s <a href="https://www.enworld.org/threads/how-flexible-are-you-as-player-and-as-a-gm.696449/post-8961872" target="_blank">post #8</a>. There’s also Blades in the Dark, which has you mark XP for the attribute associated with a skill. If you make a Skirmish roll while in a desperate position, you get to mark XP in Prowess (the attribute for Skirmish). If you mark enough XP, you add a dot to any of the skills under Prowess (Finesse, Prowl, Skirmish, or Wreck). You can also spend downtime training, which adds XP to an attribute of your choice. That system is okay. What it’s really doing is rewarding you for taking risks.</p></blockquote><p></p>
[QUOTE="kenada, post: 8962029, member: 70468"] The two games I’ve played with usage-based advancement were Call of Cthluhu 6e and Torchbearer 2e. Call of Cthulhu was mostly fine. You get to mark when you succeed, and later you roll to see if and how much the skill improved. I think we did every few sessions. That was okay, but I don’t think there was a way to train to gain new skills. If you didn’t bump something up at character creation, you would need to fish for a success to improve a skill past the baseline (which might be only 5% by default). Torchbearer 2e has a chapter dedicated to advancing skills. It’s not long (four pages digest), but that feels like four pages too many for me. The basics of it is you need a number of passes equal to the skill’s rating and a number of fails equal to the rating minus one, but only certain tests counted. Ob 0 tests never count. You only get to mark one during a conflict, which is the first unless you don’t need that, so in that case you can wait to mark the one you do need. You can mark two Resources tests in town phase unless the first one resulted in an increase to your Resources rating, then you can’t mark the second. Ties also don’t count unless you do something to break them. Now that I’ve written them out, it doesn’t seem [I]so bad[/I], but I’m still not a fan. I definitely wasn’t confident in what should count during the sessions when we played, so I’m pretty sure I avoided marking advancements when I should have gotten them. Edit: Saw [USER=71235]@niklinna[/USER]’s [URL='https://www.enworld.org/threads/how-flexible-are-you-as-player-and-as-a-gm.696449/post-8961872']post #8[/URL]. There’s also Blades in the Dark, which has you mark XP for the attribute associated with a skill. If you make a Skirmish roll while in a desperate position, you get to mark XP in Prowess (the attribute for Skirmish). If you mark enough XP, you add a dot to any of the skills under Prowess (Finesse, Prowl, Skirmish, or Wreck). You can also spend downtime training, which adds XP to an attribute of your choice. That system is okay. What it’s really doing is rewarding you for taking risks. [/QUOTE]
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