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How frequent are dragon encounters in your game?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 4560532" data-attributes="member: 1165"><p>Rarely.</p><p></p><p>I think I fought a dragon once in 2e, and in 3.x dragons were wimps.</p><p></p><p>Yes, you read that right. Wimps. They weren't designed as solos and didn't have the AC needed to take on a whole party. (They did have high saves and hp, of course.) Also, other than their breath weapon (which you could deal with using one spell*) their damage options were actually pretty lame.</p><p></p><p>They're also rather difficult to put into an adventure. In my case, it's worse, as I don't like the way they're presented in many adventures anyway. (I like them being loners. Not just solos, but actual loners. The only "minions" (non-game term) that are acceptable are its hatchlings and the only accept ally is its mate.)</p><p></p><p>The Hobbit actually put the dragon in a good place. The dragon wasn't the villain, it was simply an obstacle to remove in order to get to the treasure. The way I run games though, it's not treasure-hunting, so PCs are more likely to run away if they think they're going to encounter a dragon.</p><p></p><p>*Assumptions, of course: No surprise, it's a chromatic dragon with no alternate breath weapon, and of course the dragon's pathetic caster level to CR ratio meant it had next to no chance of successfully dispelling abjurations.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 4560532, member: 1165"] Rarely. I think I fought a dragon once in 2e, and in 3.x dragons were wimps. Yes, you read that right. Wimps. They weren't designed as solos and didn't have the AC needed to take on a whole party. (They did have high saves and hp, of course.) Also, other than their breath weapon (which you could deal with using one spell*) their damage options were actually pretty lame. They're also rather difficult to put into an adventure. In my case, it's worse, as I don't like the way they're presented in many adventures anyway. (I like them being loners. Not just solos, but actual loners. The only "minions" (non-game term) that are acceptable are its hatchlings and the only accept ally is its mate.) The Hobbit actually put the dragon in a good place. The dragon wasn't the villain, it was simply an obstacle to remove in order to get to the treasure. The way I run games though, it's not treasure-hunting, so PCs are more likely to run away if they think they're going to encounter a dragon. *Assumptions, of course: No surprise, it's a chromatic dragon with no alternate breath weapon, and of course the dragon's pathetic caster level to CR ratio meant it had next to no chance of successfully dispelling abjurations. [/QUOTE]
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