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How frequent are dragon encounters in your game?
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<blockquote data-quote="The Green Adam" data-source="post: 4563954" data-attributes="member: 50821"><p><strong>So let me get this straight...</strong></p><p></p><p>The vast majority of players and GMs rarely use Dragons and one of the first 4E hardcovers to come out is the Draconomicon. We're barely using the classics and we need new ones and options before we need, say, more spells, classes and races, etc.? This seems strange to me. I know it sounds like I'm picking on 4E but in truth I'm simply finding the thought process of the line's development curious.</p><p> </p><p>For myself I said rarely, though there have been very dragon heavy plots and campaigns that I've run. In one of my oldest campaign worlds I mentioned that except for maybe a dozen or less, all the dragons of the world are dead and gone. Beware those 12 though! All were ancient, extremely powerful and very different from each other or the traditional chromatic variety. D&D dragons are conveniently color coded for easy defeat and disposal. Mine tend to be based on myths, legends and themes. One was of the St. George variety, about the size of a Great Dane but stronger then an elephant. It's skin and blood were poisonous and its breath was Foul, a homebrew power that combines poison and heat/fire/acid. Another dragon was so large that its eye towered over the PCs. It destroyed towns by flapping its wings and/or stomping its foot.</p><p>Only 3 of the 12 were ever encountered in the 2 year long campaign and only 1 of those three was actually fought by the PCs.</p><p> </p><p>In my most commonly used campaign universe, the good natured metallic dragons retired from the world to sleep sometime after the arrival of the Elves and the first alliances of Elves and Humans. The chromatic dragons hung around, pissed that lesser species had inherited their world.</p><p> </p><p>AD</p><p>"That was a hell of a thing."</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4563954, member: 50821"] [b]So let me get this straight...[/b] The vast majority of players and GMs rarely use Dragons and one of the first 4E hardcovers to come out is the Draconomicon. We're barely using the classics and we need new ones and options before we need, say, more spells, classes and races, etc.? This seems strange to me. I know it sounds like I'm picking on 4E but in truth I'm simply finding the thought process of the line's development curious. For myself I said rarely, though there have been very dragon heavy plots and campaigns that I've run. In one of my oldest campaign worlds I mentioned that except for maybe a dozen or less, all the dragons of the world are dead and gone. Beware those 12 though! All were ancient, extremely powerful and very different from each other or the traditional chromatic variety. D&D dragons are conveniently color coded for easy defeat and disposal. Mine tend to be based on myths, legends and themes. One was of the St. George variety, about the size of a Great Dane but stronger then an elephant. It's skin and blood were poisonous and its breath was Foul, a homebrew power that combines poison and heat/fire/acid. Another dragon was so large that its eye towered over the PCs. It destroyed towns by flapping its wings and/or stomping its foot. Only 3 of the 12 were ever encountered in the 2 year long campaign and only 1 of those three was actually fought by the PCs. In my most commonly used campaign universe, the good natured metallic dragons retired from the world to sleep sometime after the arrival of the Elves and the first alliances of Elves and Humans. The chromatic dragons hung around, pissed that lesser species had inherited their world. AD "That was a hell of a thing." [/QUOTE]
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