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General Tabletop Discussion
*Dungeons & Dragons
How fun are warlocks?
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<blockquote data-quote="Mephista" data-source="post: 6609188" data-attributes="member: 6786252"><p>Warlocks are awesome. I love playing them. At will magic is one of my most favorite things. I personally prefer to go with GOO for Chain. Telepathy with familiars is just more fun, I say, plus there's just something about using Evard's Black Tentacles that gets my chain. </p><p></p><p>If you're not worried about optimizing your character, forget about having Hex up all the time*. Its a nice spell, but not critical, and frankly, I've found that worrying about it makes it less fun to play the game. The warlock really shines when it comes to at will utility things. Wizards are probably the best, but they have to hoard their magic. A warlock generally just goes ahead and does whatever with their cantrips, skills, and Invocations. At-will Jump effects, Levitate, disguises, etc. </p><p></p><p>Warlock, despite having a full casting progression, does admittedly play a lot more like a magical ranger or paladin in combat, so don't expect to act like a sorcerer, wizard, or bard. </p><p></p><p>Also, despite what some people say, "Go play a bard!" is not an acceptable substitute. Take it from people who've had plenty of experience with the class, the two play nothing alike. The Fey pact has some similarities to the bard (not surprisingly, both have a strong fey theme), but the Fiend or GOO? Nope. </p><p></p><p></p><p></p><p>*Alternatively, if your GM is generous with magical items, as in he lets you ask for certain ones and may include them when you reach the appropriate level, ask for a ring of spell storing. You can cast Hex as a level 1 spell, even if your slot is higher. Store several instances of Hex in the ring, use that whenever it drops. I have never regretted getting the Ring during play.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6609188, member: 6786252"] Warlocks are awesome. I love playing them. At will magic is one of my most favorite things. I personally prefer to go with GOO for Chain. Telepathy with familiars is just more fun, I say, plus there's just something about using Evard's Black Tentacles that gets my chain. If you're not worried about optimizing your character, forget about having Hex up all the time*. Its a nice spell, but not critical, and frankly, I've found that worrying about it makes it less fun to play the game. The warlock really shines when it comes to at will utility things. Wizards are probably the best, but they have to hoard their magic. A warlock generally just goes ahead and does whatever with their cantrips, skills, and Invocations. At-will Jump effects, Levitate, disguises, etc. Warlock, despite having a full casting progression, does admittedly play a lot more like a magical ranger or paladin in combat, so don't expect to act like a sorcerer, wizard, or bard. Also, despite what some people say, "Go play a bard!" is not an acceptable substitute. Take it from people who've had plenty of experience with the class, the two play nothing alike. The Fey pact has some similarities to the bard (not surprisingly, both have a strong fey theme), but the Fiend or GOO? Nope. *Alternatively, if your GM is generous with magical items, as in he lets you ask for certain ones and may include them when you reach the appropriate level, ask for a ring of spell storing. You can cast Hex as a level 1 spell, even if your slot is higher. Store several instances of Hex in the ring, use that whenever it drops. I have never regretted getting the Ring during play. [/QUOTE]
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