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How Generic is Races of Eberron?
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<blockquote data-quote="Vocenoctum" data-source="post: 3293197" data-attributes="member: 2477"><p>It's useful if you want to introduce the new races into your campaign, yeah. It gives you the Warforged plus their rules and feats, the same for Shifters (both have a lot of attendant feats). Changelings could be summed up pretty easily without the entire chapter really, but it's also the most portable chapter since they're sort of Setting Neutral.</p><p></p><p>Shifters & Warforged are tied to the setting (the former barely, the later more) but with any race if you want to introduce them to your setting they'd require a background. (Just as the Desmodu would.) Each chapter also has a paragraph or two in a sidebar about introducing them into different games, but nothing specific.</p><p></p><p>Kalashtar get the same treatment, but would require more tweaking. I think it'd be easy enough to introduce a Realm of Dreams if you wanted to use them. The other races are a lot easier to introduce though. (Changelings could always have been there, Shifters too really, they're wilderness types. Warforged just need magic really.)</p><p></p><p>Anyway, to answer the question, there is a lot more material here to run the four races than say, the MM3 entries for them. The Eberron ties are obviously there, but I find them more portable than Races of Faerun since they're detailing new races rather than detailing the differences in Core races.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 3293197, member: 2477"] It's useful if you want to introduce the new races into your campaign, yeah. It gives you the Warforged plus their rules and feats, the same for Shifters (both have a lot of attendant feats). Changelings could be summed up pretty easily without the entire chapter really, but it's also the most portable chapter since they're sort of Setting Neutral. Shifters & Warforged are tied to the setting (the former barely, the later more) but with any race if you want to introduce them to your setting they'd require a background. (Just as the Desmodu would.) Each chapter also has a paragraph or two in a sidebar about introducing them into different games, but nothing specific. Kalashtar get the same treatment, but would require more tweaking. I think it'd be easy enough to introduce a Realm of Dreams if you wanted to use them. The other races are a lot easier to introduce though. (Changelings could always have been there, Shifters too really, they're wilderness types. Warforged just need magic really.) Anyway, to answer the question, there is a lot more material here to run the four races than say, the MM3 entries for them. The Eberron ties are obviously there, but I find them more portable than Races of Faerun since they're detailing new races rather than detailing the differences in Core races. [/QUOTE]
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