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*TTRPGs General
How good at note-taking are your players?
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<blockquote data-quote="Shallown" data-source="post: 1241338" data-attributes="member: 1368"><p>My Players are not the best note takers in the world. </p><p></p><p>I run very much off the cuff games meaning I have very general ideas to what is happening or can happen. This allows the players to affect the world at large.</p><p></p><p>As far as notes they need to take to bea part of that world it usually boils down to write down the name if the Npc is important to you. If you don't care who the king is don't bother but if you plan to talk to that pickpocket contact you better write their name down or next time they will be curiously absent.</p><p></p><p>My players know up front that I seldom write down squat for notes I have a list of like 5 names for my entire campaign. That's all I need since the players are responsible for all the rest. If they want to talk to thier armorer who is commissioned to make their MW plate they had better know his name or else chances are they will end up talking with his apprentice or someone else since I didn't write down the name. </p><p></p><p>I know in some way it should be part of my GM job to make notes but I just don't. My mind is not best suited for that. I tend to remember lots of details as long as they aren't names. This is true in game and in real life. I do keep a calender and gave the same calender to my players and I keep notes as to what happens everyday in the game but more as a tool to keep track of time and help pace the game somewhat. I do occasionally jot down a name but for the most part just list encounters and where they were.</p><p></p><p>Later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1241338, member: 1368"] My Players are not the best note takers in the world. I run very much off the cuff games meaning I have very general ideas to what is happening or can happen. This allows the players to affect the world at large. As far as notes they need to take to bea part of that world it usually boils down to write down the name if the Npc is important to you. If you don't care who the king is don't bother but if you plan to talk to that pickpocket contact you better write their name down or next time they will be curiously absent. My players know up front that I seldom write down squat for notes I have a list of like 5 names for my entire campaign. That's all I need since the players are responsible for all the rest. If they want to talk to thier armorer who is commissioned to make their MW plate they had better know his name or else chances are they will end up talking with his apprentice or someone else since I didn't write down the name. I know in some way it should be part of my GM job to make notes but I just don't. My mind is not best suited for that. I tend to remember lots of details as long as they aren't names. This is true in game and in real life. I do keep a calender and gave the same calender to my players and I keep notes as to what happens everyday in the game but more as a tool to keep track of time and help pace the game somewhat. I do occasionally jot down a name but for the most part just list encounters and where they were. Later [/QUOTE]
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How good at note-taking are your players?
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