Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Good/Bad are Monks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 6818462" data-attributes="member: 6677017"><p>I think that's a good description.</p><p></p><p>I would bring up a couple of things that I think get under-emphasized. 1) The Way of the Open-Hand's Open Hand Technique is great for battlefield control/tactical positioning. The single point of ki you are spending for Flurry of Blows now gives you a chance to add up to 2 free turbo-shoves that turn. While Stunning Fist is often an improvement, Flurry of Blows can still be used with it or in lieu of it effectively depending on the situation. 2) Other than hit points, monks have incredible defenses. Not only will they end up proficient in all saves (including death saves), but they get immunity to poison (there is a lot of poison in 5e) and disease, and gain a way to break out of charmed and frightened. </p><p></p><p>While they aren't tanks, they are versatile and virtually unstoppable (literally, given their abilities) tactical skirmishers.</p><p></p><p>That said, if your group/player isn't much into playing a finesse/tactical/teamwork character, and everyone is optimizing for hit points and personal DPR, then you might find them a little weak for your needs, since they aren't the best for that playstyle. Even then though, a reasonably well-played monk should always be a fun contributor. An underwhelming monk is probably a result of operator error.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6818462, member: 6677017"] I think that's a good description. I would bring up a couple of things that I think get under-emphasized. 1) The Way of the Open-Hand's Open Hand Technique is great for battlefield control/tactical positioning. The single point of ki you are spending for Flurry of Blows now gives you a chance to add up to 2 free turbo-shoves that turn. While Stunning Fist is often an improvement, Flurry of Blows can still be used with it or in lieu of it effectively depending on the situation. 2) Other than hit points, monks have incredible defenses. Not only will they end up proficient in all saves (including death saves), but they get immunity to poison (there is a lot of poison in 5e) and disease, and gain a way to break out of charmed and frightened. While they aren't tanks, they are versatile and virtually unstoppable (literally, given their abilities) tactical skirmishers. That said, if your group/player isn't much into playing a finesse/tactical/teamwork character, and everyone is optimizing for hit points and personal DPR, then you might find them a little weak for your needs, since they aren't the best for that playstyle. Even then though, a reasonably well-played monk should always be a fun contributor. An underwhelming monk is probably a result of operator error. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Good/Bad are Monks?
Top